A brief guide about Eden Specialty

A brief guide about Eden Specialty

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By Don

19th October 2021

05

1437

A brief guide about Eden Specialty

This is a very basic guide made just to ilustrate some of the possibilities of specialty for young players. Don't take too serious. The main idea of this post is to feed players and leaders with some input for the preparations and planning of Eden. Do not see this as a sacred scripture. Several errors may have been made in the elaboration of this file, but the intention was noble. If you identify any of them, please look for me. Reviews, tips and suggestions are very welcome. Grateful for the attention and understanding. DonPablone - Legion 96 Dead man don't bite

Adaptations

Bearing in mind that I suck at making doodles on my cell phone screen, I adapted the traditional layout of ROC specialties with prints on the model below. Basically brought to a spreadsheet in a format slightly similar to the game. I will first talk about the 3 specialty trees separately and at the end some basic suggestions for compositions for ROC / Eden. [caption id="attachment_288" align="alignnone" width="700"] Traditional visualization of specialty points[/caption] [caption id="attachment_290" align="alignnone" width="700"] Visualizations adapted for this guide of the points of specialties[/caption]

Green Tree Specialties

This specialty tree is specially geared towards earning honor, either in tiles or upgrading your honor buildings. In it we can also find some skills aimed at increasing the production of resources and increasing the amount of experience gained by a hero. With this, we can say that the green tree is the main development tree.

Honor Buildings

Critical (22 Points): Maximizing active skills is the most critical part. The path you will choose (middle or down) can vary situationally. Essential (49 Points): Complete the remaining points in extra honor by upgrade honor build. Advanced (59 Points): Optional for additional tile capacity [caption id="attachment_291" align="alignnone" width="700"] Honor Buildings[/caption] Ps: The bottom path will give you a discount on construction material, but the top path (orange) will give you a discount only on resources (iron, wood, food, wine and marble), so NEVER take the top path. Ps²: With 73 specialty points you will be able to max this and also get all extra guardian fortress and assault fortress from blue tree

Extra Resources

Critical (9 Points): Guarantee 12% extra production on tiles that offer resources for the production of building materials (wood and iron) Essential (17 Points): Complete the remaining points in extra production of wood and iron Advanced (26 Points): Optional extra production for inputs in the production of military supplies (food and marble) [caption id="attachment_293" align="alignnone" width="700"] Extra Resources[/caption] Ps: This tree is useful in almost any situation. If you have points left, always see the possibility to allocate them in it.

Land Honor and Development

Critical (17 Points): Maximizing honor enhancement by hitting tiles and extra resource production in an area around your castle Essential (40 Points): Complete the remaining points in extra honor by hitting tiles Advanced (50 Points): Optional for additional tile capacity [caption id="attachment_294" align="alignnone" width="700"] Land Honor and Development[/caption] Ps: The lower path (blue) will give you movement speed when attacking tiles, which can be useful. The upper path (orange) will give movement speed when attacking constructions, which is hardly useful. Both paths are generally not recommended, but have some applications.

Blue Tree Specialties

This specialty tree is designed to speed up the structuring of your campaign in one season. It offers an extremely relevant increase in loyalty, destructive power, productive capacity and even might and resistance. It is the most important specialty tree and it is virtually impossible for you to have a decent season without spending any points on it.

Extra Fortress

Critical (10 Points): The first 10 points spent will open an extra guardian fortress and assault fortress for your AC 2. Essential (17 Points): Every 7 points spent will open a new guardian fortress and assault fortress Advanced (24 Points): Upon completing the tree you will have 3 extra guardian fortress and assault fortress [caption id="attachment_295" align="alignnone" width="700"] Extra Assault and Guardian Fortress[/caption] Ps: Besides being extremely powerful combat centers, they end up being a useful source of honor. It is an essential part of planning a competitive player. Ps²: If you restart your specialty points after building them, they will not disappear. Ps³: Always choose the right path, which will offer an acceleration in the construction speed. Ps 4 : This specialty should be used preferably at the beginning of the season, to take advantage of the free hard reset. You can buy a basic reset to change to another tree of your choice after that.

Loyalty

Critical (14 Points): The first 14 points spent will yield 75 extra loyalty points for each coalition camp you have built. Essential (36 Points): Every 9 points spent will yield 75 extra loyalty points for each coalition camp you have built. Advanced (47 Points): Upon completing the tree you will have a bonus of 300 points for each coalition field, totaling up to a maximum of 1200 extra loyalty points. [caption id="attachment_296" align="alignnone" width="700"] Loyalty[/caption]

Production

Critical (10 Points): The first 10 points spent will open an extra slot. Choose the upper route to increse processing speed. Essential (17 Points): Every 7 points spent will open a new slot Advanced (31 Points): Upon completing the tree you will have 4 extra slots [caption id="attachment_297" align="alignnone" width="700"] Production[/caption] Ps: Keep in mind that when you buy the elite Eden package, you will already receive an extra production slot. If you maximize your workshops, each slot will have a production capacity of approximately 150 thousand resources per hour. Calmly plan the number of slots to avoid large wasted idle capacity

Demolition

Critical (20 Points): The first 20 (or 19, being precise) points are enough to take a tile on a single shot with cavalry. Essential (36 Points): Get active skill that will boost +50 demolition for 10 minutes Advanced (42 Points): Get all passive demolition points. Total: +63 [caption id="attachment_298" align="alignnone" width="700"] Demolition Specs[/caption] Ps: The last skill has a huge cooldown. Despite the great possibility of damage, the range is very random for such a high cooldown. Ps²: This is probably the most misused specialty in the game. The absolute majority of its users do it just to increase rankings and barely use it for the benefit of the team.

Red Tree Specialties

This is the core of fighting-focused specialties. Here you can improve your castle status in times of war, either for defense or attack. Note that some points mentioned will be focused on the ROC, such as being / zeroing enemy guardians and using dragons. If you are not at the ROC, try to absorb only the information compatible with your needs. Each tree side require close to 130 specialty points to be maxed.

Guardians

Critical (42 Points) / Essential (51 Points): Max defensive siege skills: Guardian and Guardian's body guard. This set of specialties is specific to castles that will be under siege, whatever the strategic reason for that choice. [caption id="attachment_305" align="alignnone" width="700"] Guardians[/caption]

Berserkers

Critical (42 Points) / Essential (56 Points): Max ofensive chaos skills: Take back and reinforce tiles. Stamina and demolition buff [caption id="attachment_306" align="alignnone" width="700"] Berserker - Banner Buff and Tile Fighting[/caption] Ps: Although I think it's critical to take advantage of the banner, if you're using this specialization, there are controversies: You can make a composition that doesn't have the banner and just take the main nodes that maximize at level 5 and with only 28 points already extract one great potential of the tree.

Dragon Lord

Critical (47 Points) / Essential (61 Points): Max ofensive siege skills: Piercing Dragons, Zero enemy guardians. Its use is very prominent in ROC 2 and ROC 3, as there is application for the entire tree always. It is also very efficient in KE, especially in defense of the throne that there is again use of dragons. In Eden it is useful, but less than in previous situations, due to the nerfs when attacking at long distances and the impossibility of using dragons. [caption id="attachment_307" align="alignnone" width="700"] Dragon Lord - Siege Damage and Piercing Dragons[/caption] Examples In the next pages we will do some examples and explanations for the elaboration of some trees. They should not be taken as rules, but guidelines, especially for players who are learning. In other words: The basic idea proposed here is to present some pre-assembled specialization distributions, to facilitate the evolution of the players. They are not rigid or perfect recipes and to the extent that the player feels comfortable, he must adapt according to his style of play.

Starter

This structure is appropriate for the early part of the season(day zero), where you basically build your buildings, so you can take advantage if you buy packs of building material to speed up your workshops and start the season at a noticeably faster pace than other players. Critical (24 Points): Build all your extra Atack and Defense fortess (blue tree) and all your honor buldings. Essential (46 Points): Buy Building Material Package and upgrade your workshops with discount. Advanced (73 Points): Extra honor

Conqueror

Main composition of eden/roc. With it you can basically spend an entire season with few or no resets used, if you are an F2P player. Critical (47 Points): Max loyalty specialty points (blue tree). Focus: Rush lvl 16 Essential (73 Points): Get extra slots for production (1 or 2) and fo up on gree tree to extra ressources. Advanced (90 Points): Complete the green up extra ressources specialty, so make easier get any ressource for late season [caption id="attachment_309" align="alignnone" width="700"] Conqueror[/caption]

Development

The purpose of this composition is to take full advantage of the building's improvements, earning as much honor as possible. Critical (32 Points): Max discount specialty (Green) and get an extra production slot. Focus: Rush Workshops and Fortress lv.20 Essential (48 Points): Get a second slot (Blue) and extra ressources from green tree up Advanced (93 Points): Max Extra Building Honor [caption id="attachment_310" align="alignnone" width="700"] Development[/caption] Ps: Remember to use skills before upgrade anything Ps²: Remeber to use daily bonus skill

Demolition

Composition based solely on high demolition. Basically it's useful for those who need a lot of damage to take enemy floors in a single attack. This specific case below turns out to be applicable for farms, although some of its individual characteristics might be useful in other cases. Critical (36 Points): Max demolition passive skills (Blue up). Focus: Single shot with cavalry to take tiles Essential (59 Points): Max demolition skills (Blue) and Get extra production slots Advanced (76 Points): Max tile atack speed (Green). Useful mainly for farms. [caption id="attachment_311" align="alignnone" width="700"] Speed Demolition[/caption]

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