Takes -60% damage from all standard sources, but +300% Burning damage—avoid marching into pure Fire/Burning Archer legions.
Commander's Tactical Evaluation
Reviewed by Don“Alexander is an apex Imperial SP Footmen bruiser and bleed engine. His Skill 8 (Macedonian Phalanx) inflicts a permanent 260%/round Bleed on all 3 enemy squads for the entire battle and triggers a massive 350% self-heal at the end of any round where his squad loses 25% troop power. Skill 5 (The Conqueror) passively cuts all damage he takes by -60% and boosts healing received by +20% (at the cost of +300% burning damage taken), while Skill 2 (The Long March) shocks enemy squads in rounds 1 and 3 so they take 325% bonus damage every time they are hit. Staple carry alongside Harald III, Gustav I, and Achilles.”
Deployment Summary: Alexander is a Melee commander introduced in SP (rated Highest Tier). Commands Footmens in the Back row (with secondary flexibility in the Front row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[The Long March] In rounds 1 and 3, shock 1 random enemy squads, making the squads take 325% additional damage each time taking damage, lasting till the battle ends.
Might +30%
Resist +30%
[The Conqueror] The hero takes -60% less damage and gains 20% magnified healing effect, but the burning damage taken will also be increased by 300%.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
[Macedonian Phalanx] 100% chance to make all enemy squads bleed, making them take 260% damage before acting in each round, lasting till the battle ends. If the hero's squad loses 25% of the total troop power in any round, some troop power of the squad will be restored (recovery rate: 350%) upon the end of that round.
Lead a squad of troop; Dictator +90%
[The Long March] In rounds 1 and 3, shock 1 random enemy squads, making the squads take 325% additional damage each time taking damage, lasting till the battle ends.
Might +30%
Resist +30%
[The Conqueror] The hero takes -60% less damage and gains 20% magnified healing effect, but the burning damage taken will also be increased by 300%.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
[Macedonian Phalanx] 100% chance to make all enemy squads bleed, making them take 260% damage before acting in each round, lasting till the battle ends. If the hero's squad loses 25% of the total troop power in any round, some troop power of the squad will be restored (recovery rate: 350%) upon the end of that round.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.