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Alexander

SP • Footmens Melee Commander • Back or/and Front Row

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Special Mechanics Alert

Takes -60% damage from all standard sources, but +300% Burning damage—avoid marching into pure Fire/Burning Archer legions.

Commander's Tactical Evaluation

Reviewed by Don
“Alexander is an apex Imperial SP Footmen bruiser and bleed engine. His Skill 8 (Macedonian Phalanx) inflicts a permanent 260%/round Bleed on all 3 enemy squads for the entire battle and triggers a massive 350% self-heal at the end of any round where his squad loses 25% troop power. Skill 5 (The Conqueror) passively cuts all damage he takes by -60% and boosts healing received by +20% (at the cost of +300% burning damage taken), while Skill 2 (The Long March) shocks enemy squads in rounds 1 and 3 so they take 325% bonus damage every time they are hit. Staple carry alongside Harald III, Gustav I, and Achilles.”

Deployment Summary: Alexander is a Melee commander introduced in SP (rated Highest Tier). Commands Footmens in the Back row (with secondary flexibility in the Front row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

[The Long March] In rounds 1 and 3, shock 1 random enemy squads, making the squads take 325% additional damage each time taking damage, lasting till the battle ends.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

[The Conqueror] The hero takes -60% less damage and gains 20% magnified healing effect, but the burning damage taken will also be increased by 300%.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

[Macedonian Phalanx] 100% chance to make all enemy squads bleed, making them take 260% damage before acting in each round, lasting till the battle ends. If the hero's squad loses 25% of the total troop power in any round, some troop power of the squad will be restored (recovery rate: 350%) upon the end of that round.

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Pre-Battle • Range: 5 • Targets: 1

[The Long March] In rounds 1 and 3, shock 1 random enemy squads, making the squads take 325% additional damage each time taking damage, lasting till the battle ends.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 5 • Targets: 1

[The Conqueror] The hero takes -60% less damage and gains 20% magnified healing effect, but the burning damage taken will also be increased by 300%.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 5 • Targets: 1

[Macedonian Phalanx] 100% chance to make all enemy squads bleed, making them take 260% damage before acting in each round, lasting till the battle ends. If the hero's squad loses 25% of the total troop power in any round, some troop power of the squad will be restored (recovery rate: 350%) upon the end of that round.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:1
Pre-Battle

[The Long March] In rounds 1 and 3, shock 1 random enemy squads, making the squads take 325% additional damage each time taking damage, lasting till the battle ends.

Skill 5 R:5 • T:1
Pre-Battle

[The Conqueror] The hero takes -60% less damage and gains 20% magnified healing effect, but the burning damage taken will also be increased by 300%.

Skill 8 R:5 • T:1
Pre-Battle

[Macedonian Phalanx] 100% chance to make all enemy squads bleed, making them take 260% damage before acting in each round, lasting till the battle ends. If the hero's squad loses 25% of the total troop power in any round, some troop power of the squad will be restored (recovery rate: 350%) upon the end of that round.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Royal)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.