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Beowulf

SP • Archers Ranged Commander • Back or/and Middle Row

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Special Mechanics Alert

100% Dodge-ignore splash carry; pair with double-attack and frequent-heal supports (Ramesses II, The Warden, Theodora) to max Feverish stacks.

Commander's Tactical Evaluation

Reviewed by Don
“Beowulf is an Imperial SP Archer basic-attack hyper-carry. His Skill 2 (Infinite Power) magnifies normal attack damage by +20% per attack (up to +100%), unlocking Mass Attack splash damage (260% + 50% per Feverish stack to the other 2 enemy squads) that can crit and ignores 100% of enemy Dodge. Every 2 normal attacks, Skill 5 (Dragon Slayer) heals Beowulf and an ally (75% rate) while firing a 350% physical nuke that can Fatal Blow and Disarms the target for 1 round. Skill 8 (Kraken Killer) stacks up to +100% Fatal Blow chance as he receives heals while cleansing debuffs and granting Sober (90% chance). Devastating with Ramesses II and The Warden or Theodora.”

Deployment Summary: Beowulf is a Ranged commander introduced in SP (rated Highest Tier). Commands Archers in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 1 Targets: 1

[Infinite Power] After every normal attack, the damage caused by the hero's normal attack will be magnified by 20%, stackable for up to 5 layers; after reaching the stackable limit, the hero enters the Mass Attack status, dealing some damage equal to 260% + layer count of the "Feverish" effect *50% to the two enemy squads other than the target in normal attack; the effect can cause Crit Damage; meanwhile, 100% chance to ignore the enemy's Dodging status when dealing damage.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

[Dragon Slayer] For every 2 normal attacks launched, restores some troop power for the hero's and 1 random friendly squad(s) (recovery rate: 75%), and deals 350% Physical Damage to 1 random enemy squad(s) (could trigger the Fatal Blow), subjecting the target enemy squad(s) to the Disarmed status for 1 round(s).

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 1 Targets: 1

[Kraken Killer] Gains a 20% chance of Fatal Blow. After every healing effect received, gains the Feverish effect and an additional 10% chance of Fatal Blow (the Feverish effect can be stacked for up to 8 times), lasting till the battle ends; meanwhile, 90% chance for the hero to clear all negative statuses on the hero and enter the Sober status, immune to control effects and lasting till the next move.

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Pre-Battle • Range: 1 • Targets: 1

[Infinite Power] After every normal attack, the damage caused by the hero's normal attack will be magnified by 20%, stackable for up to 5 layers; after reaching the stackable limit, the hero enters the Mass Attack status, dealing some damage equal to 260% + layer count of the "Feverish" effect *50% to the two enemy squads other than the target in normal attack; the effect can cause Crit Damage; meanwhile, 100% chance to ignore the enemy's Dodging status when dealing damage.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 5 • Targets: 1

[Dragon Slayer] For every 2 normal attacks launched, restores some troop power for the hero's and 1 random friendly squad(s) (recovery rate: 75%), and deals 350% Physical Damage to 1 random enemy squad(s) (could trigger the Fatal Blow), subjecting the target enemy squad(s) to the Disarmed status for 1 round(s).

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 1 • Targets: 1

[Kraken Killer] Gains a 20% chance of Fatal Blow. After every healing effect received, gains the Feverish effect and an additional 10% chance of Fatal Blow (the Feverish effect can be stacked for up to 8 times), lasting till the battle ends; meanwhile, 90% chance for the hero to clear all negative statuses on the hero and enter the Sober status, immune to control effects and lasting till the next move.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:1 • T:1
Pre-Battle

[Infinite Power] After every normal attack, the damage caused by the hero's normal attack will be magnified by 20%, stackable for up to 5 layers; after reaching the stackable limit, the hero enters the Mass Attack status, dealing some damage equal to 260% + layer count of the "Feverish" effect *50% to the two enemy squads other than the target in normal attack; the effect can cause Crit Damage; meanwhile, 100% chance to ignore the enemy's Dodging status when dealing damage.

Skill 5 R:5 • T:1
Pre-Battle

[Dragon Slayer] For every 2 normal attacks launched, restores some troop power for the hero's and 1 random friendly squad(s) (recovery rate: 75%), and deals 350% Physical Damage to 1 random enemy squad(s) (could trigger the Fatal Blow), subjecting the target enemy squad(s) to the Disarmed status for 1 round(s).

Skill 8 R:1 • T:1
Pre-Battle

[Kraken Killer] Gains a 20% chance of Fatal Blow. After every healing effect received, gains the Feverish effect and an additional 10% chance of Fatal Blow (the Feverish effect can be stacked for up to 8 times), lasting till the battle ends; meanwhile, 90% chance for the hero to clear all negative statuses on the hero and enter the Sober status, immune to control effects and lasting till the next move.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Royal)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.