Skill 8's 90% fail-dodge clause guarantees teamwide Sober + -50% damage shields nearly every single round.
Commander's Tactical Evaluation
Reviewed by Don“Cyrus is the cornerstone Imperial SP Cavalry frontline/backline commander. His Skill 8 (Tolerance) gives him 10% Dodge—on a dodge he grants First Strike, Sober, or +30% skill trigger rate, and whenever the dodge fails (90% chance), all 3 friendly squads immediately gain Sober for 1 round plus a -50% damage shield for the next incoming hit. Skill 5 (Strategy to Victory) grants all friendly Cavalry squads Storm Cavalry (+40% active skill damage and -40% damage taken for 2 rounds on additional attacks), while Skill 2 (Epic Conqueror) has an 80% chance to skip its 1-round prep, dealing 325% damage to 2 squads and blocking their healing for 1 round.”
Deployment Summary: Cyrus is a Melee commander introduced in SP (rated Highest Tier). Commands Cavalries in the Front row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Epic Conqueror] 1 round(s) of prep. 65% chance to deal 325% damage to 2 random enemy squads, preventing them from restoring troop power for 1 round(s). This skill has a 80% chance to bypass the prep stage and be cast directly.
Might +30%
Resist +30%
[Strategy to Victory] All friendly Cavalry squads gain the Storm Cavalry effect: when casting an active skill, deals 40% more damage; when casting a pursuit skill, damage taken is reduced by 40%, lasting 2 round(s). When any of your squads triggers the Storm Cavalry effect, Cyrus gains 50% of its effect, stackable for up to 5 layers, lasting until the end of the battle.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
[Tolerance] Cyrus' squad has a 10% chance to dodge. After each successful dodge, randomly gains one of the following 3 effects: (First to Attack / Sober / 30% increase in the casting chance of combat and pursuit skills), with a 50% chance to make the other friendly squads gain one of these 3 effects and cast it once as well; if the dodge fails, all your squads will immediately become Sober for 1 round(s) and gain a shield, reducing the damage taken by 50% in the subsequent 1 incoming attacks (effective only once per round).
Lead a squad of troop; Dictator +90%
[Epic Conqueror] 1 round(s) of prep. 65% chance to deal 325% damage to 2 random enemy squads, preventing them from restoring troop power for 1 round(s). This skill has a 80% chance to bypass the prep stage and be cast directly.
Might +30%
Resist +30%
[Strategy to Victory] All friendly Cavalry squads gain the Storm Cavalry effect: when casting an active skill, deals 40% more damage; when casting a pursuit skill, damage taken is reduced by 40%, lasting 2 round(s). When any of your squads triggers the Storm Cavalry effect, Cyrus gains 50% of its effect, stackable for up to 5 layers, lasting until the end of the battle.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
[Tolerance] Cyrus' squad has a 10% chance to dodge. After each successful dodge, randomly gains one of the following 3 effects: (First to Attack / Sober / 30% increase in the casting chance of combat and pursuit skills), with a 50% chance to make the other friendly squads gain one of these 3 effects and cast it once as well; if the dodge fails, all your squads will immediately become Sober for 1 round(s) and gain a shield, reducing the damage taken by 50% in the subsequent 1 incoming attacks (effective only once per round).
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.