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Cyrus

SP • Cavalries Melee Commander • Front or/and Back Row

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Special Mechanics Alert

Skill 8's 90% fail-dodge clause guarantees teamwide Sober + -50% damage shields nearly every single round.

Commander's Tactical Evaluation

Reviewed by Don
“Cyrus is the cornerstone Imperial SP Cavalry frontline/backline commander. His Skill 8 (Tolerance) gives him 10% Dodge—on a dodge he grants First Strike, Sober, or +30% skill trigger rate, and whenever the dodge fails (90% chance), all 3 friendly squads immediately gain Sober for 1 round plus a -50% damage shield for the next incoming hit. Skill 5 (Strategy to Victory) grants all friendly Cavalry squads Storm Cavalry (+40% active skill damage and -40% damage taken for 2 rounds on additional attacks), while Skill 2 (Epic Conqueror) has an 80% chance to skip its 1-round prep, dealing 325% damage to 2 squads and blocking their healing for 1 round.”

Deployment Summary: Cyrus is a Melee commander introduced in SP (rated Highest Tier). Commands Cavalries in the Front row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Combat Range: 5 Targets: 2

[Epic Conqueror] 1 round(s) of prep. 65% chance to deal 325% damage to 2 random enemy squads, preventing them from restoring troop power for 1 round(s). This skill has a 80% chance to bypass the prep stage and be cast directly.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Status Range: 2 Targets: 1

[Strategy to Victory] All friendly Cavalry squads gain the Storm Cavalry effect: when casting an active skill, deals 40% more damage; when casting a pursuit skill, damage taken is reduced by 40%, lasting 2 round(s). When any of your squads triggers the Storm Cavalry effect, Cyrus gains 50% of its effect, stackable for up to 5 layers, lasting until the end of the battle.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Status Range: 2 Targets: 1

[Tolerance] Cyrus' squad has a 10% chance to dodge. After each successful dodge, randomly gains one of the following 3 effects: (First to Attack / Sober / 30% increase in the casting chance of combat and pursuit skills), with a 50% chance to make the other friendly squads gain one of these 3 effects and cast it once as well; if the dodge fails, all your squads will immediately become Sober for 1 round(s) and gain a shield, reducing the damage taken by 50% in the subsequent 1 incoming attacks (effective only once per round).

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Combat • Range: 5 • Targets: 2

[Epic Conqueror] 1 round(s) of prep. 65% chance to deal 325% damage to 2 random enemy squads, preventing them from restoring troop power for 1 round(s). This skill has a 80% chance to bypass the prep stage and be cast directly.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Status • Range: 2 • Targets: 1

[Strategy to Victory] All friendly Cavalry squads gain the Storm Cavalry effect: when casting an active skill, deals 40% more damage; when casting a pursuit skill, damage taken is reduced by 40%, lasting 2 round(s). When any of your squads triggers the Storm Cavalry effect, Cyrus gains 50% of its effect, stackable for up to 5 layers, lasting until the end of the battle.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Status • Range: 2 • Targets: 1

[Tolerance] Cyrus' squad has a 10% chance to dodge. After each successful dodge, randomly gains one of the following 3 effects: (First to Attack / Sober / 30% increase in the casting chance of combat and pursuit skills), with a 50% chance to make the other friendly squads gain one of these 3 effects and cast it once as well; if the dodge fails, all your squads will immediately become Sober for 1 round(s) and gain a shield, reducing the damage taken by 50% in the subsequent 1 incoming attacks (effective only once per round).

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:2
Combat

[Epic Conqueror] 1 round(s) of prep. 65% chance to deal 325% damage to 2 random enemy squads, preventing them from restoring troop power for 1 round(s). This skill has a 80% chance to bypass the prep stage and be cast directly.

Skill 5 R:2 • T:1
Status

[Strategy to Victory] All friendly Cavalry squads gain the Storm Cavalry effect: when casting an active skill, deals 40% more damage; when casting a pursuit skill, damage taken is reduced by 40%, lasting 2 round(s). When any of your squads triggers the Storm Cavalry effect, Cyrus gains 50% of its effect, stackable for up to 5 layers, lasting until the end of the battle.

Skill 8 R:2 • T:1
Status

[Tolerance] Cyrus' squad has a 10% chance to dodge. After each successful dodge, randomly gains one of the following 3 effects: (First to Attack / Sober / 30% increase in the casting chance of combat and pursuit skills), with a 50% chance to make the other friendly squads gain one of these 3 effects and cast it once as well; if the dodge fails, all your squads will immediately become Sober for 1 round(s) and gain a shield, reducing the damage taken by 50% in the subsequent 1 incoming attacks (effective only once per round).

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Royal)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.