85% reactive heal on every hit taken during rounds 1–4 + pre-battle Timid (70% active skill failure + 300% self-damage).
Commander's Tactical Evaluation
Reviewed by Don“Geraint is an Sx24 Footmen sustain engine and active-skill disruptor. For the first 4 rounds, his Skill 2 (Resilience) gives all friendly squads an 85% chance to heal (75% recovery rate; 150% on Geraint) every single time they take damage. Before battle starts, Skill 5 (Deadly Roar) inflicts Timid on 2 enemy squads, giving them a 70% chance to fail active skill casts and take 300% self-inflicted skill damage. Skill 8 (Undying Will) absorbs 25% of damage taken by his 2 allies in rounds 1–2, and puts Geraint into Berserk (Sober, Combo, 100% Splash, and 100% Lifesteal for 2 rounds) when he drops below 50% HP.”
Deployment Summary: Geraint is a Support commander introduced in Sx24 (rated Highest Tier). Commands Footmens in the Middle row (with secondary flexibility in the Front row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Resilience] For the first 4 rounds of a battle, all friendly squads have a 85% chance to restore some troop power when taking damage (recovery rate: 75%). Geraint enjoys double the restoration effect.
Might +30%
Resist +30%
[Deadly Roar] Before the battle starts, 2 random enemy squads enter a timid state: 70% chance to fail when casting active skills and take 300% Skill Damage themselves.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
[Undying Will] For the first 2 rounds of a battle, Geraint helps take 25% of the damage inflicted on the other two friendly squads. When his HP first drops below 50%, he enters a berserk state: gains sober, combo, and splash effects (damage rate: 100%), and restores some troop power equal to 100% of the damage dealt, lasting 2 rounds.
Lead a squad of troop; Dictator +90%
[Resilience] For the first 4 rounds of a battle, all friendly squads have a 85% chance to restore some troop power when taking damage (recovery rate: 75%). Geraint enjoys double the restoration effect.
Might +30%
Resist +30%
[Deadly Roar] Before the battle starts, 2 random enemy squads enter a timid state: 70% chance to fail when casting active skills and take 300% Skill Damage themselves.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
[Undying Will] For the first 2 rounds of a battle, Geraint helps take 25% of the damage inflicted on the other two friendly squads. When his HP first drops below 50%, he enters a berserk state: gains sober, combo, and splash effects (damage rate: 100%), and restores some troop power equal to 100% of the damage dealt, lasting 2 rounds.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.