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Hannibal

SP • Footmens Support Commander • Middle or/and Front Row

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Special Mechanics Alert

Crescent Tactics supercharges Front and Back row damage (+50% per stack) while Rear Escort gives Hannibal -80% damage taken when an ally drops below 50% HP.

Commander's Tactical Evaluation

Reviewed by Don
“Hannibal is an Exclusive paid Footmen/Cavalry hybrid tactician. His Skill 8 (Dual Strike) grants all friendly Footman and Cavalry squads the Raid effect: a 30% chance each round for +1 normal attack, and a 50% chance whenever an additional attack triggers to cast the skill a second time. Skill 5 (Crescent Tactics) triggers after normal attacks (80% chance) to boost Front-row and Back-row damage dealt by +50% (stackable up to 4 layers) at the cost of +20% damage taken by the Middle row, while Skill 2 (Rear Escort) activates -80% damage taken and Taunt on Hannibal starting in round 4 (or immediately when any ally drops below 50% HP).”

Deployment Summary: Hannibal is a Support commander introduced in SP (rated Highest Tier). Commands Footmens in the Middle row (with secondary flexibility in the Front row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 2 Targets: 2

[Rear Escort] Starting from round 4, damage taken by Hannibal -80% and he gains the Taunt effect; this skill is immediately triggered the first time any friendly squad's Troop Power drops below 50%.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 2 Targets: 3

[Crescent Tactics] After a normal attack, 80% chance to increase damage received by your Mid Row squads by 20%, while also increasing damage dealt by Front Row and Back Row squads by 50%, Stackable up to 4 layers, lasting 1 round.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Resist +40%

Skill 8 — Ultimate Combat Skill
Type: Status Range: 2 Targets: 3

[Dual Strike] All Friendly Footman and Cavalry squads gain the Raid effect: each round, 30% chance to make 1 additional normal attack; when triggering an additional attack, 50% chance to cast the current skill again. Both effects are calculated independently.

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Pre-Battle • Range: 2 • Targets: 2

[Rear Escort] Starting from round 4, damage taken by Hannibal -80% and he gains the Taunt effect; this skill is immediately triggered the first time any friendly squad's Troop Power drops below 50%.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 2 • Targets: 3

[Crescent Tactics] After a normal attack, 80% chance to increase damage received by your Mid Row squads by 20%, while also increasing damage dealt by Front Row and Back Row squads by 50%, Stackable up to 4 layers, lasting 1 round.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Resist +40%

Skill 8 — Ultimate Combat Skill Status • Range: 2 • Targets: 3

[Dual Strike] All Friendly Footman and Cavalry squads gain the Raid effect: each round, 30% chance to make 1 additional normal attack; when triggering an additional attack, 50% chance to cast the current skill again. Both effects are calculated independently.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:2 • T:2
Pre-Battle

[Rear Escort] Starting from round 4, damage taken by Hannibal -80% and he gains the Taunt effect; this skill is immediately triggered the first time any friendly squad's Troop Power drops below 50%.

Skill 5 R:2 • T:3
Pre-Battle

[Crescent Tactics] After a normal attack, 80% chance to increase damage received by your Mid Row squads by 20%, while also increasing damage dealt by Front Row and Back Row squads by 50%, Stackable up to 4 layers, lasting 1 round.

Skill 8 R:2 • T:3
Status

[Dual Strike] All Friendly Footman and Cavalry squads gain the Raid effect: each round, 30% chance to make 1 additional normal attack; when triggering an additional attack, 50% chance to cast the current skill again. Both effects are calculated independently.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Paid)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.