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Henry II

Sx20 • Archers Ranged Commander • Back or/and Middle Row

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Special Mechanics Alert

Each multi-hit of Skill 2 (3–5 hits) independently triggers Skill 5's 50% Might and Resistance steal.

Commander's Tactical Evaluation

Reviewed by Don
“Henry II is an Sx20 Back-row Archer single-target obliterator. His Skill 8 (Plantagenet) marks 1 enemy squad each round (100% chance), prioritizing it for attacks and making Henry II deal +50% more damage to it—doubling to +100% if the same squad is marked in consecutive rounds. His Skill 2 (Spear of the Dynasty) fires 3 to 5 consecutive 260% hits (780% to 1,300% total damage), and because Skill 5 (Repentance) grants +20% Fatal Blow chance and steals 50% Might and Resistance on every single damage instance, a single multi-hit cast drains 150%–250% Might and Resistance from the target for the round.”

Deployment Summary: Henry II is a Ranged commander introduced in Sx20 (rated Highest Tier). Commands Archers in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Combat Range: 5 Targets: 1

[Spear of the Dynasty] Deals 260% Damage against a random enemy squad for 3-5 times repeatedly.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

[Repentance] Gains 20% chance of " Fatal Blow ". Every time dealing damage to a target, steals 50% Might and Resistance from the target, lasting till this round ends.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

[Plantagenet] 100% chance to select 1 random enemy squad and make the hero deal 50% more Damage against the squad; the squad will be more likely to be chosen as the target of skill and normal attacks; if the same squad is selected in both the previous and ongoing rounds, this effect will be enhanced to 100%.

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Combat • Range: 5 • Targets: 1

[Spear of the Dynasty] Deals 260% Damage against a random enemy squad for 3-5 times repeatedly.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 5 • Targets: 1

[Repentance] Gains 20% chance of " Fatal Blow ". Every time dealing damage to a target, steals 50% Might and Resistance from the target, lasting till this round ends.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 5 • Targets: 1

[Plantagenet] 100% chance to select 1 random enemy squad and make the hero deal 50% more Damage against the squad; the squad will be more likely to be chosen as the target of skill and normal attacks; if the same squad is selected in both the previous and ongoing rounds, this effect will be enhanced to 100%.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:1
Combat

[Spear of the Dynasty] Deals 260% Damage against a random enemy squad for 3-5 times repeatedly.

Skill 5 R:5 • T:1
Pre-Battle

[Repentance] Gains 20% chance of " Fatal Blow ". Every time dealing damage to a target, steals 50% Might and Resistance from the target, lasting till this round ends.

Skill 8 R:5 • T:1
Pre-Battle

[Plantagenet] 100% chance to select 1 random enemy squad and make the hero deal 50% more Damage against the squad; the squad will be more likely to be chosen as the target of skill and normal attacks; if the same squad is selected in both the previous and ongoing rounds, this effect will be enhanced to 100%.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.