Dual-troop support for Footmen and Archers; grants guaranteed 100% per-round Combo to 2 squads when leading Archers.
Commander's Tactical Evaluation
Reviewed by Don“Julian is an Sx25 dual-troop (Footmen & Archers) mitigation and Combo support. Like Olive, his Skill 2 (Battle Master) grants +35% troop counter advantage and -35% counter disadvantage (vs Footmen/Cavalry when leading Footmen, or vs Footmen/Archers when leading Archers). Skill 5 (Battle Ender) halves all damage dealt in round 1 (-50%, decaying by half each round) and from round 3 onward has a 40% chance each round to cut all enemies' physical damage and skill damage by -35%. Skill 8 (Oath of Dominion) triggers every round (100% chance): granting -20% crit damage taken to 2 squads (Footmen) or granting Combo status to Julian and 1 random ally (Archers).”
Deployment Summary: Julian is a Support commander introduced in Sx25 (rated High Tier). Commands Any in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Battle Master] Triggers different effects when Julian takes different unit types in battles. Footman: +35% countering effect against Footmen and Cavalry. -35% countering effect from them. Archer: +35% countering effect against Footmen and Archers. -35% countering effect from them.
Might +30%
Resist +30%
[Battle Ender] At the start of the battle, damage dealt by both friendly and enemy squads is reduced by 50%. This effect decreases by 1/2 each round. Starting round 3, the system determines each round whether to apply the following effects: 40% chance to reduce the Physical Damage dealt by all enemy squads by 35%, with a 40% chance to reduce the Skill Damage dealt by all enemy squads by 35%.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +25%; Resist +25%
[Oath of Dominion] Different effects are triggered when Julian takes different unit types in battles. Footman: Each round, 100% chance to reduce Fatal Blow and Destructive Strike damage taken by the hero's squad and 1 random friendly squad(s) by 20%. Archer: Each round, 100% chance to grant a Combo effect to the hero's squad and 1 random friendly squad(s).
Lead a squad of troop; Dictator +90%
[Battle Master] Triggers different effects when Julian takes different unit types in battles. Footman: +35% countering effect against Footmen and Cavalry. -35% countering effect from them. Archer: +35% countering effect against Footmen and Archers. -35% countering effect from them.
Might +30%
Resist +30%
[Battle Ender] At the start of the battle, damage dealt by both friendly and enemy squads is reduced by 50%. This effect decreases by 1/2 each round. Starting round 3, the system determines each round whether to apply the following effects: 40% chance to reduce the Physical Damage dealt by all enemy squads by 35%, with a 40% chance to reduce the Skill Damage dealt by all enemy squads by 35%.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +25%; Resist +25%
[Oath of Dominion] Different effects are triggered when Julian takes different unit types in battles. Footman: Each round, 100% chance to reduce Fatal Blow and Destructive Strike damage taken by the hero's squad and 1 random friendly squad(s) by 20%. Archer: Each round, 100% chance to grant a Combo effect to the hero's squad and 1 random friendly squad(s).
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.