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Lagertha

Sx27 • Footmens Support Commander • Back or/and Middle Row

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Special Mechanics Alert

Best deployed in Middle or Back row with Harald III or Gustav I in Front to stack +120% counter/skill damage.

Commander's Tactical Evaluation

Reviewed by Don
“Lagertha is an Sx27 Footmen counterattack and heal-scaling support. Her Skill 2 (Holy Shield Defend) grants position-based mitigation (-80% decaying by 1/8 per round in Front, a permanent -40% damage taken in Middle, or stacking mitigation in Back). Skill 5 (Counterattack Tactics) gives your Front-row Footman squad an 80% chance to counter-nuke 2 enemy squads for 200% skill damage whenever hit, while stacking +10% skill damage dealt per basic attack taken (up to 12 layers / +120%). Skill 8 (Will of Unity) gives every Footman troop heal a 30% chance to cleanse negative debuffs in rounds 1–4, and stacks +20% skill damage per heal (up to +80%) in rounds 5–8.”

Deployment Summary: Lagertha is a Support commander introduced in Sx27 (rated Highest Tier). Commands Footmens in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 2 Targets: 1

[Holy Shield Defend] When the hero is in the Front Row, Damage Received -80%. This Effect decreases by 1/8 each round; When the hero is in the Mid Row, Damage Received -40%, lasting till the battle ends; When the hero is in the Back Row, Damage Received -10%. This Effect stacks by 1 layers each round.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 2 Targets: 1

[Counterattack Tactics] Grants Our Side Front Row Footman squads the Counter Attack state: 80% chance to deal 200% Skill Damage to 2 random Enemy squads when attacked. Each Normal Attack received increases damage taken by 5% and Skill Damage dealt by 10%, Stackable up to 12 layers, lasting till the battle ends."

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Resist +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 2 Targets: 3

[Will of Unity] Our Side All Footman squads have a 30% chance to clear Self Negative Effects each time they Recover troop power during the first 4 round(s). In the following 4 round(s), each time they Recover troop power, their Skill Damage is Enhanced by 20%, Stackable up to 4 layers, lasting till the battle ends.

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Pre-Battle • Range: 2 • Targets: 1

[Holy Shield Defend] When the hero is in the Front Row, Damage Received -80%. This Effect decreases by 1/8 each round; When the hero is in the Mid Row, Damage Received -40%, lasting till the battle ends; When the hero is in the Back Row, Damage Received -10%. This Effect stacks by 1 layers each round.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 2 • Targets: 1

[Counterattack Tactics] Grants Our Side Front Row Footman squads the Counter Attack state: 80% chance to deal 200% Skill Damage to 2 random Enemy squads when attacked. Each Normal Attack received increases damage taken by 5% and Skill Damage dealt by 10%, Stackable up to 12 layers, lasting till the battle ends."

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Resist +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 2 • Targets: 3

[Will of Unity] Our Side All Footman squads have a 30% chance to clear Self Negative Effects each time they Recover troop power during the first 4 round(s). In the following 4 round(s), each time they Recover troop power, their Skill Damage is Enhanced by 20%, Stackable up to 4 layers, lasting till the battle ends.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:2 • T:1
Pre-Battle

[Holy Shield Defend] When the hero is in the Front Row, Damage Received -80%. This Effect decreases by 1/8 each round; When the hero is in the Mid Row, Damage Received -40%, lasting till the battle ends; When the hero is in the Back Row, Damage Received -10%. This Effect stacks by 1 layers each round.

Skill 5 R:2 • T:1
Pre-Battle

[Counterattack Tactics] Grants Our Side Front Row Footman squads the Counter Attack state: 80% chance to deal 200% Skill Damage to 2 random Enemy squads when attacked. Each Normal Attack received increases damage taken by 5% and Skill Damage dealt by 10%, Stackable up to 12 layers, lasting till the battle ends."

Skill 8 R:2 • T:3
Pre-Battle

[Will of Unity] Our Side All Footman squads have a 30% chance to clear Self Negative Effects each time they Recover troop power during the first 4 round(s). In the following 4 round(s), each time they Recover troop power, their Skill Damage is Enhanced by 20%, Stackable up to 4 layers, lasting till the battle ends.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.