VIP Chest paid commander; low late-season scaling.
Commander's Tactical Evaluation
Reviewed by Don“Leonidas is an early VIP-store Archer frontline tank. His Skill 2 (Sharp Spear) gives basic attacks a 40% chance to shred -50% Might and Resistance on 2 enemy squads while silencing them for 1 round, and his Skill 8 (Decisive Strike) heals all friendly Archer squads by 55% in rounds 1–2 before granting -30% damage taken and 5% lifesteal from round 3 onward. Serviceable in S0–S1 archer marches alongside William the Conqueror, but quickly outscaled by Immortal Guardian and Boudica.”
Deployment Summary: Leonidas is a Defense commander introduced in S0 (rated Low Tier). Commands Archers in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Sharp Spear] After launching a normal attack, 40% chance to make the Might -50% and Resistance -50% for 2 random enemy squads within the valid range and Silence the squads for 1 turn.
Might +30%
Resist +30%
[Three Hundred Warriors] 50% chance to deal 220% Damage to 2~3 random enemy squads within the valid range.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Siege Defender +60%
[Decisive Strike] In the first 2 rounds, all your Archer squads restore some HP each round (recovery rate: 55%); starting round 3, all your Archer squads take -30% damage and gain 5% life-steal effect, lasting till the battle ends.
Lead a squad of troop; Dictator +90%
[Sharp Spear] After launching a normal attack, 40% chance to make the Might -50% and Resistance -50% for 2 random enemy squads within the valid range and Silence the squads for 1 turn.
Might +30%
Resist +30%
[Three Hundred Warriors] 50% chance to deal 220% Damage to 2~3 random enemy squads within the valid range.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Siege Defender +60%
[Decisive Strike] In the first 2 rounds, all your Archer squads restore some HP each round (recovery rate: 55%); starting round 3, all your Archer squads take -30% damage and gain 5% life-steal effect, lasting till the battle ends.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.