Reduces friendly skill cooldowns (Skill 5) and fires a 285% follow-up nuke whenever any friendly Footman squad casts a combat skill.
Commander's Tactical Evaluation
Reviewed by Don“Nevsky is an Sx27 Footmen cooldown-reduction and skill-echo carry. His Skill 2 (Tactical Strike, 60% base chance) deals 320% skill damage to 2 enemy squads, casts twice consecutively (1-round cooldown), and permanently gains +5% activation chance per cast. Skill 5 (Legion Command) has a 45% chance to reduce all friendly squads' skill cooldowns by 1 round while granting either Sober status or a 100% pre-action troop heal each round. Whenever any friendly Footman squad casts a combat skill, Skill 8 (Battle Skill Echo) has a 75% chance to deal 285% follow-up damage and amplify the target's skill damage taken by +20%.”
Deployment Summary: Nevsky is a Ranged commander introduced in Sx27 (rated High Tier). Commands Footmens in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Tactical Strike] 60% chance to deal 320% Skill Damage to 2 random enemy squads. This skill will be cast 2 times, followed by a 1-round cooldown. Each time this skill is cast, the chance increases by 5%.
Might +30%
Resist +30%
[Legion Command] 45% chance to Reduction Cooldown of all friendly squads by 1 round. Each round, Our Side squads gain one of the following Effects: enter Sober state; Recover a certain amount of troop power before acting (recovery rate 100%).
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
[Battle Skill Echo] Each time all our Footman squads cast a combat skill, there is a 75% chance to deal 285% damage to 1 random squad within range and increase their Skill Damage taken by 20% for 1 round.
Lead a squad of troop; Dictator +90%
[Tactical Strike] 60% chance to deal 320% Skill Damage to 2 random enemy squads. This skill will be cast 2 times, followed by a 1-round cooldown. Each time this skill is cast, the chance increases by 5%.
Might +30%
Resist +30%
[Legion Command] 45% chance to Reduction Cooldown of all friendly squads by 1 round. Each round, Our Side squads gain one of the following Effects: enter Sober state; Recover a certain amount of troop power before acting (recovery rate 100%).
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
[Battle Skill Echo] Each time all our Footman squads cast a combat skill, there is a 75% chance to deal 285% damage to 1 random squad within range and increase their Skill Damage taken by 20% for 1 round.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.