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Nevsky

Sx27 • Footmens Ranged Commander • Back or/and Middle Row

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Special Mechanics Alert

Reduces friendly skill cooldowns (Skill 5) and fires a 285% follow-up nuke whenever any friendly Footman squad casts a combat skill.

Commander's Tactical Evaluation

Reviewed by Don
“Nevsky is an Sx27 Footmen cooldown-reduction and skill-echo carry. His Skill 2 (Tactical Strike, 60% base chance) deals 320% skill damage to 2 enemy squads, casts twice consecutively (1-round cooldown), and permanently gains +5% activation chance per cast. Skill 5 (Legion Command) has a 45% chance to reduce all friendly squads' skill cooldowns by 1 round while granting either Sober status or a 100% pre-action troop heal each round. Whenever any friendly Footman squad casts a combat skill, Skill 8 (Battle Skill Echo) has a 75% chance to deal 285% follow-up damage and amplify the target's skill damage taken by +20%.”

Deployment Summary: Nevsky is a Ranged commander introduced in Sx27 (rated High Tier). Commands Footmens in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Combat Range: 5 Targets: 2

[Tactical Strike] 60% chance to deal 320% Skill Damage to 2 random enemy squads. This skill will be cast 2 times, followed by a 1-round cooldown. Each time this skill is cast, the chance increases by 5%.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Combat Range: 2 Targets: 3

[Legion Command] 45% chance to Reduction Cooldown of all friendly squads by 1 round. Each round, Our Side squads gain one of the following Effects: enter Sober state; Recover a certain amount of troop power before acting (recovery rate 100%).

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

[Battle Skill Echo] Each time all our Footman squads cast a combat skill, there is a 75% chance to deal 285% damage to 1 random squad within range and increase their Skill Damage taken by 20% for 1 round.

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Combat • Range: 5 • Targets: 2

[Tactical Strike] 60% chance to deal 320% Skill Damage to 2 random enemy squads. This skill will be cast 2 times, followed by a 1-round cooldown. Each time this skill is cast, the chance increases by 5%.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Combat • Range: 2 • Targets: 3

[Legion Command] 45% chance to Reduction Cooldown of all friendly squads by 1 round. Each round, Our Side squads gain one of the following Effects: enter Sober state; Recover a certain amount of troop power before acting (recovery rate 100%).

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 5 • Targets: 1

[Battle Skill Echo] Each time all our Footman squads cast a combat skill, there is a 75% chance to deal 285% damage to 1 random squad within range and increase their Skill Damage taken by 20% for 1 round.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:2
Combat

[Tactical Strike] 60% chance to deal 320% Skill Damage to 2 random enemy squads. This skill will be cast 2 times, followed by a 1-round cooldown. Each time this skill is cast, the chance increases by 5%.

Skill 5 R:2 • T:3
Combat

[Legion Command] 45% chance to Reduction Cooldown of all friendly squads by 1 round. Each round, Our Side squads gain one of the following Effects: enter Sober state; Recover a certain amount of troop power before acting (recovery rate 100%).

Skill 8 R:5 • T:1
Pre-Battle

[Battle Skill Echo] Each time all our Footman squads cast a combat skill, there is a 75% chance to deal 285% damage to 1 random squad within range and increase their Skill Damage taken by 20% for 1 round.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.