Dual-troop carry for Archers and Cavalry; fires a guaranteed 100% 725% AoE skill nuke on 2–3 squads every round.
Commander's Tactical Evaluation
Reviewed by Don“Olive (Oliver) is an Sx24 dual-troop (Archers & Cavalry) Back-row AoE hyper-carry. Her Skill 5 (Strike of Light) has a 100% chance every single round to blast 2–3 enemy squads for 725% skill damage. Her Skill 2 (Sacred Blessing) grants +35% troop counter advantage and -35% counter disadvantage against Cavalry & Archers (when leading Cavalry) or against Footmen & Archers (when leading Archers). After each normal attack, Skill 8 (Paladin's Resilience) has a 65% chance to cleanse debuffs while either stacking +150% Might & Resistance (Archers, up to 4 layers) or shredding -150% enemy Might & Resistance (Cavalry, up to 4 layers).”
Deployment Summary: Olive is a Ranged commander introduced in Sx24 (rated Highest Tier). Commands Any in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Sacred Blessing] When Oliver carries different unit types, different effects are triggered. Cavalry: +35% counter effect against Cavalry and Archer; -35% counter effect taken from them. Archers: +35% counter effect against footmen and Archers; -35% counter effect taken from them.
Might +30%
Resist +30%
[Strike of Light] Each round, 100% chance to deal 725% Skill Damage to 2-3 random enemy squads, and then the hero enters a weakened state until the end of the round.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +25%; Resist +25%
[Paladin's Resilience] After each normal attack, Oliver triggers effects based on the unit type. Archer: Increases his Might and Resistance by 150%, stackable up to 4 layers for 2 rounds, with a 65% chance to remove debuffs. Cavalry: Reduces the target's Might and Resistance by 150%, stackable up to 4 layers for 2 rounds, with a 65% chance to remove debuffs.
Lead a squad of troop; Dictator +90%
[Sacred Blessing] When Oliver carries different unit types, different effects are triggered. Cavalry: +35% counter effect against Cavalry and Archer; -35% counter effect taken from them. Archers: +35% counter effect against footmen and Archers; -35% counter effect taken from them.
Might +30%
Resist +30%
[Strike of Light] Each round, 100% chance to deal 725% Skill Damage to 2-3 random enemy squads, and then the hero enters a weakened state until the end of the round.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +25%; Resist +25%
[Paladin's Resilience] After each normal attack, Oliver triggers effects based on the unit type. Archer: Increases his Might and Resistance by 150%, stackable up to 4 layers for 2 rounds, with a 65% chance to remove debuffs. Cavalry: Reduces the target's Might and Resistance by 150%, stackable up to 4 layers for 2 rounds, with a 65% chance to remove debuffs.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.