Grants 100% teamwide Cavalry Dodge every round + 100% post-attack Disarm (vs Cavalry) or Silence (vs Archers).
Commander's Tactical Evaluation
Reviewed by Don“Percival is an Sx25 Cavalry teamwide Dodge buffer, anti-healer, and troop-adaptive controller. Every round, his Skill 5 (Knight's Shield) has a 100% chance to grant all friendly Cavalry squads Dodging (immunity to the next 1 incoming attack) plus a 50% chance to boost skill trigger rates by +10%. Skill 2 (Eternal Curse, 80% chance) deals 300% AoE skill damage to all 3 enemy squads and cuts their healing by -80%—or shreds -200% Resistance (stacking up to 4 layers / -800%) if they are already anti-healed. After each normal attack, Skill 8 (Targeted Strike) applies a guaranteed 1-round effect based on the target's troop type: -20% damage dealt vs Footmen, 100% Disarm vs Cavalry, or 100% Silence vs Archers.”
Deployment Summary: Percival is a Support commander introduced in Sx25 (rated Highest Tier). Commands Cavalries in the Middle row (with secondary flexibility in the Front row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Eternal Curse] 80% chance to deal 300% Skill Damage to all enemy squads, reducing their troop power recovery by 80%. If they are already subject to a reduced troop power recovery or cannot recover at all, reduces their Resistance by 200% instead, stackable for up to 4 layers, lasting till the battle ends.
Might +30%
Resist +30%
[Knight's Shield] Each round, 100% chance for all your Cavalry squads to gain the Dodging effect, becoming immune to the next 1 attacks. Meanwhile, 50% chance to increase the trigger rate of the hero's skills by 10% for 1 round(s).
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%, Combat Speed +100
[Targeted Strike] After launching a normal attack, different effects will be triggered based on the target enemy squad's unit type: Footman: Reduces damage dealt by squads by 20% for 1 rounds; Cavalry: 100% chance to Disarm squad for 1 rounds; Archer: 100% chance to Silence squad for 1 rounds.
Lead a squad of troop; Dictator +90%
[Eternal Curse] 80% chance to deal 300% Skill Damage to all enemy squads, reducing their troop power recovery by 80%. If they are already subject to a reduced troop power recovery or cannot recover at all, reduces their Resistance by 200% instead, stackable for up to 4 layers, lasting till the battle ends.
Might +30%
Resist +30%
[Knight's Shield] Each round, 100% chance for all your Cavalry squads to gain the Dodging effect, becoming immune to the next 1 attacks. Meanwhile, 50% chance to increase the trigger rate of the hero's skills by 10% for 1 round(s).
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%, Combat Speed +100
[Targeted Strike] After launching a normal attack, different effects will be triggered based on the target enemy squad's unit type: Footman: Reduces damage dealt by squads by 20% for 1 rounds; Cavalry: 100% chance to Disarm squad for 1 rounds; Archer: 100% chance to Silence squad for 1 rounds.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.