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Percival

Sx25 • Cavalries Support Commander • Middle or/and Front Row

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Special Mechanics Alert

Grants 100% teamwide Cavalry Dodge every round + 100% post-attack Disarm (vs Cavalry) or Silence (vs Archers).

Commander's Tactical Evaluation

Reviewed by Don
“Percival is an Sx25 Cavalry teamwide Dodge buffer, anti-healer, and troop-adaptive controller. Every round, his Skill 5 (Knight's Shield) has a 100% chance to grant all friendly Cavalry squads Dodging (immunity to the next 1 incoming attack) plus a 50% chance to boost skill trigger rates by +10%. Skill 2 (Eternal Curse, 80% chance) deals 300% AoE skill damage to all 3 enemy squads and cuts their healing by -80%—or shreds -200% Resistance (stacking up to 4 layers / -800%) if they are already anti-healed. After each normal attack, Skill 8 (Targeted Strike) applies a guaranteed 1-round effect based on the target's troop type: -20% damage dealt vs Footmen, 100% Disarm vs Cavalry, or 100% Silence vs Archers.”

Deployment Summary: Percival is a Support commander introduced in Sx25 (rated Highest Tier). Commands Cavalries in the Middle row (with secondary flexibility in the Front row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Combat Range: 4 Targets: 3

[Eternal Curse] 80% chance to deal 300% Skill Damage to all enemy squads, reducing their troop power recovery by 80%. If they are already subject to a reduced troop power recovery or cannot recover at all, reduces their Resistance by 200% instead, stackable for up to 4 layers, lasting till the battle ends.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 2 Targets: 3

[Knight's Shield] Each round, 100% chance for all your Cavalry squads to gain the Dodging effect, becoming immune to the next 1 attacks. Meanwhile, 50% chance to increase the trigger rate of the hero's skills by 10% for 1 round(s).

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%, Combat Speed +100

Skill 8 — Ultimate Combat Skill
Type: Additional Attack Range: 2 Targets: 1

[Targeted Strike] After launching a normal attack, different effects will be triggered based on the target enemy squad's unit type: Footman: Reduces damage dealt by squads by 20% for 1 rounds; Cavalry: 100% chance to Disarm squad for 1 rounds; Archer: 100% chance to Silence squad for 1 rounds.

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Combat • Range: 4 • Targets: 3

[Eternal Curse] 80% chance to deal 300% Skill Damage to all enemy squads, reducing their troop power recovery by 80%. If they are already subject to a reduced troop power recovery or cannot recover at all, reduces their Resistance by 200% instead, stackable for up to 4 layers, lasting till the battle ends.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 2 • Targets: 3

[Knight's Shield] Each round, 100% chance for all your Cavalry squads to gain the Dodging effect, becoming immune to the next 1 attacks. Meanwhile, 50% chance to increase the trigger rate of the hero's skills by 10% for 1 round(s).

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%, Combat Speed +100

Skill 8 — Ultimate Combat Skill Additional Attack • Range: 2 • Targets: 1

[Targeted Strike] After launching a normal attack, different effects will be triggered based on the target enemy squad's unit type: Footman: Reduces damage dealt by squads by 20% for 1 rounds; Cavalry: 100% chance to Disarm squad for 1 rounds; Archer: 100% chance to Silence squad for 1 rounds.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:4 • T:3
Combat

[Eternal Curse] 80% chance to deal 300% Skill Damage to all enemy squads, reducing their troop power recovery by 80%. If they are already subject to a reduced troop power recovery or cannot recover at all, reduces their Resistance by 200% instead, stackable for up to 4 layers, lasting till the battle ends.

Skill 5 R:2 • T:3
Pre-Battle

[Knight's Shield] Each round, 100% chance for all your Cavalry squads to gain the Dodging effect, becoming immune to the next 1 attacks. Meanwhile, 50% chance to increase the trigger rate of the hero's skills by 10% for 1 round(s).

Skill 8 R:2 • T:1
Additional Attack

[Targeted Strike] After launching a normal attack, different effects will be triggered based on the target enemy squad's unit type: Footman: Reduces damage dealt by squads by 20% for 1 rounds; Cavalry: 100% chance to Disarm squad for 1 rounds; Archer: 100% chance to Silence squad for 1 rounds.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.