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Cleopatra VII

S2 • Any Support Commander • Middle or/and Back Row

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Commander's Tactical Evaluation

Reviewed by Don
“Cleopatra VII is a support hero for any troop type with a skill set focused on crowd control and early-turn dodging. Her Skill 5 confuses enemy squads after every 2 normal attacks, and her Skill 8 punishes confused enemies with stacking vulnerability and immediate burst damage. Her high cast rate gives her decent synergy with Poison Master, while her high control power works very well with control-scaling carries like Son of Ragnar and Lust Angel, so she ends up being a very versatile alternative to Army Breaker.”

Deployment Summary: Cleopatra VII is a Support commander introduced in S2 (rated Highest Tier). Commands Any in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

For the first 4 rounds, the friendly squad with the lowest troop power has a 40% chance to dodge incoming damage when being attacked; for the last 4 rounds, deals 230% damage to the enemy squad with the lowest troop power per round.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 5 Targets: 3

Cleopatra mesmerizes the enemy; as a result, for every 2 normal attacks by each enemy squad, the squad has a 50% chance to be confused and end up choosing a random target for its skill/normal attack, lasting 1 round.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Combat Range: 5 Targets: 3

When the hero takes action, 100% chance to make the confused enemy squad stay in a vulnerable status, which means every time it takes damage, it will take 15% more damage the subsequent time, lasting 2 rounds; meanwhile, it has a 50% chance to take 220% damage immediately.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Pre-Battle • Range: 5 • Targets: 1

For the first 4 rounds, the friendly squad with the lowest troop power has a 40% chance to dodge incoming damage when being attacked; for the last 4 rounds, deals 230% damage to the enemy squad with the lowest troop power per round.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 5 • Targets: 3

Cleopatra mesmerizes the enemy; as a result, for every 2 normal attacks by each enemy squad, the squad has a 50% chance to be confused and end up choosing a random target for its skill/normal attack, lasting 1 round.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Combat • Range: 5 • Targets: 3

When the hero takes action, 100% chance to make the confused enemy squad stay in a vulnerable status, which means every time it takes damage, it will take 15% more damage the subsequent time, lasting 2 rounds; meanwhile, it has a 50% chance to take 220% damage immediately.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:1
Pre-Battle

For the first 4 rounds, the friendly squad with the lowest troop power has a 40% chance to dodge incoming damage when being attacked; for the last 4 rounds, deals 230% damage to the enemy squad with the lowest troop power per round.

Skill 5 R:5 • T:3
Pre-Battle

Cleopatra mesmerizes the enemy; as a result, for every 2 normal attacks by each enemy squad, the squad has a 50% chance to be confused and end up choosing a random target for its skill/normal attack, lasting 1 round.

Skill 8 R:5 • T:3
Combat

When the hero takes action, 100% chance to make the confused enemy squad stay in a vulnerable status, which means every time it takes damage, it will take 15% more damage the subsequent time, lasting 2 rounds; meanwhile, it has a 50% chance to take 220% damage immediately.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Paid)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.