Commander's Tactical Evaluation
Reviewed by Don“Hellfire is a frontline or middle-row support hero and the first 'Any' troop type hero released in Season X. His Skill 2 triggers different defensive effects depending on the troop type he leads (-35% damage taken with Footmen, stacking up to -64% enemy damage with Cavalry, or 65% evasion in the first 3 rounds with Archers), while his Skill 5 heals your lowest-HP squad and cleanses two squads. He is a top pick used in pure cavalry or mixed legions: in mixed formations, he usually leads Footmen when placed in the front row and Cavalry when placed in the middle or back row.”
Deployment Summary: Hellfire is a Support commander introduced in Sx09 (rated Highest Tier). Commands Any in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
Different effects are triggered when the hero carries different types of units. Footmen: Damage receiving by your squad -35%. Cavalries: When two random enemy squads launch combat skills and common attacks, the damage caused by the squad is -8% and the effect can be stacked up to 8 layers. Archers: In the first three rounds, when your squad receiving a Damage, there is a 65% Evasion Chance.
Resistance +50%
Might +50%
50% chance to Recover the team with the lowest value of our troops (Recovery Rate 270%), and clear the debuff state of two random teams on our side (Cannot remove pre-battle debuffs)
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
All Friendly Squads Unit Countering -10%. Starting from the 4th round, the damage caused by our other two squads is +30%.
23,100 bonus marching capacity for hero’s squad
Different effects are triggered when the hero carries different types of units. Footmen: Damage receiving by your squad -35%. Cavalries: When two random enemy squads launch combat skills and common attacks, the damage caused by the squad is -8% and the effect can be stacked up to 8 layers. Archers: In the first three rounds, when your squad receiving a Damage, there is a 65% Evasion Chance.
Resistance +50%
Might +50%
50% chance to Recover the team with the lowest value of our troops (Recovery Rate 270%), and clear the debuff state of two random teams on our side (Cannot remove pre-battle debuffs)
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
All Friendly Squads Unit Countering -10%. Starting from the 4th round, the damage caused by our other two squads is +30%.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.