Commander's Tactical Evaluation
Reviewed by FedeSack“Henry V is a frontline archer defense tank designed to absorb heavy skill damage and punish attackers with silence and burning. His Skill 2 adds a layer of Fire to any enemy squad that damages him, silencing the attacker for 2 rounds and setting it on fire once 3 layers accumulate. Meanwhile, his Skill 5 starts the battle with 80% skill damage reduction, shifting 10% skill mitigation into -5% physical damage taken each time he is hit by a normal attack (up to 8 stacks, at which point he heals for 408% and double-casts his Skill 8 burning attack), so he pairs best with Frederick I and disarm supports that limit enemy normal attacks.”
Deployment Summary: Henry V is a Defense commander introduced in Sx17 (rated Medium Tier). Commands Archers in the Front row, following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
When the hero takes damage, a layer of 'fire' will be added to the one who deals damage. When the 'fire' accumulates to 3 layers, it will immediately silence the target for 2 rounds and subject it to a burning status, making it take burning damage (rate: 200%, affected by skill bonus) each round, lasting 2 rounds.
Resistance +50%
Might +50%
Reduces skill damage the hero takes by 80%. Each time the hero is subjected to a normal attack, the hero's skill damage taken will be increased by 10%, while his physical damage taken is reduced by -5%. This effect can stack for up to 8 layers. When the effect stacks up to 8 layers, the hero will immediately restore some troop power (recovery rate: 408%).
Might +15%; Resist +15%, Dictator +250%, Damage: 15%
Might +40%
60% chance to deal burning damage to 2 enemy squads within the valid range (rate: 310%, affected by skill bonus). If Skill 5 reaches its maximum number of layers, it will be cast one more time.
23,100 bonus marching capacity for hero’s squad
When the hero takes damage, a layer of 'fire' will be added to the one who deals damage. When the 'fire' accumulates to 3 layers, it will immediately silence the target for 2 rounds and subject it to a burning status, making it take burning damage (rate: 200%, affected by skill bonus) each round, lasting 2 rounds.
Resistance +50%
Might +50%
Reduces skill damage the hero takes by 80%. Each time the hero is subjected to a normal attack, the hero's skill damage taken will be increased by 10%, while his physical damage taken is reduced by -5%. This effect can stack for up to 8 layers. When the effect stacks up to 8 layers, the hero will immediately restore some troop power (recovery rate: 408%).
Might +15%; Resist +15%, Dictator +250%, Damage: 15%
Might +40%
60% chance to deal burning damage to 2 enemy squads within the valid range (rate: 310%, affected by skill bonus). If Skill 5 reaches its maximum number of layers, it will be cast one more time.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.