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Jeanne d'Arc

S2 • Cavalries Support Commander • Middle or/and Front Row

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Commander's Tactical Evaluation

Reviewed by Don
“Jeanne d'Arc is a middle- or front-row cavalry support hero with powerful buffs targeted at cavalry formations. Her Skill 8 gives your cavalry squads a 60% chance to skip the preparation round on prep skills while boosting her own skill damage by 86%. Because of this mechanic, she has huge synergy with prep-skill cavalry heroes such as The Avalanche, Lionheart, and El Cid, while also providing damage amplification on Skill 2 and reactive healing on Skill 5.”

Deployment Summary: Jeanne d'Arc is a Support commander introduced in S2 (rated Highest Tier). Commands Cavalries in the Middle row (with secondary flexibility in the Front row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 4 Targets: 2

1 round of prep, 50% chance to deal 477% damage to 2 random enemy squads within the valid range and make the squad take 30% more skill damage.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 2 Targets: 2

1 round of prep, 65% chance to make 2 random squads of yours enter "Revived" status with a 50% chance to restore some troop power (recovery rate: 101%) when taking damage, lasting 2 rounds.

Skill 6 — Awakening Boost
Type: Passive

Might +20%; Resist +20%, Dictator +250%, Combat Speed: 120

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 2 Targets: 3

In battles, your cavalry squads will have a 60% chance to skip 1 round of prep when casting prep skills (can be triggered up to 1 time by each squad in each round); meanwhile, 80% chance to increase the skill damage dealt by the hero's squad by 86%, lasting 1 round. The result of each effect will be determined independently.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 4 • Targets: 2

1 round of prep, 50% chance to deal 477% damage to 2 random enemy squads within the valid range and make the squad take 30% more skill damage.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 2 • Targets: 2

1 round of prep, 65% chance to make 2 random squads of yours enter "Revived" status with a 50% chance to restore some troop power (recovery rate: 101%) when taking damage, lasting 2 rounds.

Skill 6 — Awakening Boost Passive

Might +20%; Resist +20%, Dictator +250%, Combat Speed: 120

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 2 • Targets: 3

In battles, your cavalry squads will have a 60% chance to skip 1 round of prep when casting prep skills (can be triggered up to 1 time by each squad in each round); meanwhile, 80% chance to increase the skill damage dealt by the hero's squad by 86%, lasting 1 round. The result of each effect will be determined independently.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:4 • T:2
Combat

1 round of prep, 50% chance to deal 477% damage to 2 random enemy squads within the valid range and make the squad take 30% more skill damage.

Skill 5 R:2 • T:2
Combat

1 round of prep, 65% chance to make 2 random squads of yours enter "Revived" status with a 50% chance to restore some troop power (recovery rate: 101%) when taking damage, lasting 2 rounds.

Skill 8 R:2 • T:3
Pre-Battle

In battles, your cavalry squads will have a 60% chance to skip 1 round of prep when casting prep skills (can be triggered up to 1 time by each squad in each round); meanwhile, 80% chance to increase the skill damage dealt by the hero's squad by 86%, lasting 1 round. The result of each effect will be determined independently.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Paid)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.