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Sky Breaker

S3 • Archers Ranged Commander • Front or/and Middle Row

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Special Mechanics Alert

If you place Sky Breaker in the middle row instead of the front row, you can unlock Skill 8 before Skill 6.

Commander's Tactical Evaluation

Reviewed by Don
“Sky Breaker is a front- or middle-row archer ranged hero who provides early disarm control and mid-battle healing. His Skill 5 disarms two random enemy squads for the first 2 turns and hits all enemies on turn 2, while his Skill 2 lowers enemy Resistance by 47% and his Skill 8 heals his own squad and an ally for 4 turns. He can be run in the front row with Skill 6 unlocked first, or placed in the middle row if you unlock Skill 8 first.”

Deployment Summary: Sky Breaker is a Ranged commander introduced in S3 (rated Medium Tier). Commands Archers in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 3 Targets: 2

1 Turn prep, 40% chance to deal 486% damage to 2 random enemy squads within range, Making their Resistance -47%, Lasting 2 turns.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 4 Targets: 3

First 2 Turns, Disarm 2 random enemy squads, making them unable to basic attack, on the 2nd turn, deal 267.5% damage to all enemy squads.

Skill 6 — Awakening Boost
Type: Passive

Might +20%; Resist +20%, Dictator +250%, Combat Speed +40

Skill 7 — Mastery Boost
Type: Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill
Type: Combat Range: 3 Targets: (2/2)

1 Turn Prep, 35% chance to deal 343% damage to 2 random enemy squads within range, and heal self and a random friendly squad (97% Recovery Rate), Lasts (4) Turns.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 3 • Targets: 2

1 Turn prep, 40% chance to deal 486% damage to 2 random enemy squads within range, Making their Resistance -47%, Lasting 2 turns.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 4 • Targets: 3

First 2 Turns, Disarm 2 random enemy squads, making them unable to basic attack, on the 2nd turn, deal 267.5% damage to all enemy squads.

Skill 6 — Awakening Boost Passive

Might +20%; Resist +20%, Dictator +250%, Combat Speed +40

Skill 7 — Mastery Boost Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill Combat • Range: 3 • Targets: (2/2)

1 Turn Prep, 35% chance to deal 343% damage to 2 random enemy squads within range, and heal self and a random friendly squad (97% Recovery Rate), Lasts (4) Turns.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:3 • T:2
Combat

1 Turn prep, 40% chance to deal 486% damage to 2 random enemy squads within range, Making their Resistance -47%, Lasting 2 turns.

Skill 5 R:4 • T:3
Pre-Battle

First 2 Turns, Disarm 2 random enemy squads, making them unable to basic attack, on the 2nd turn, deal 267.5% damage to all enemy squads.

Skill 8 R:3 • T:(2/2)
Combat

1 Turn Prep, 35% chance to deal 343% damage to 2 random enemy squads within range, and heal self and a random friendly squad (97% Recovery Rate), Lasts (4) Turns.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.