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The Warden

Sx06 • Archers Support Commander • Middle Row

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Special Mechanics Alert

Skill 8 disables normal attacks for The Warden's own squad in order to grant +1 normal attack and stacking skill damage to your back-row squad.

Commander's Tactical Evaluation

Reviewed by Don
“The Warden is a middle-row archer support hero designed to amplify a back-row carry. She disables her own normal attacks on Skill 8 to grant your back-row squad +1 normal attack per round, with each normal attack stacking +12% skill damage (up to 60%), while her Skill 2 boosts the activation chance of your other two heroes' 5th skills. In addition, her Skill 5 cuts incoming damage by 70% (up to 3 times per squad) whenever any of your squads is crowd-controlled and deals 510% burst damage on turns 1 and 5. Therefore, she is a top-tier support for both auto-attack and hybrid carries.”

Deployment Summary: The Warden is a Support commander introduced in Sx06 (rated Highest Tier). Commands Archers in the Middle row, following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 2 Targets: (2/1)

On the first 4 turns, the skill cast chance of your two other Heroes’ 5th Skill is increased by 10% (Limited to Combat skills and Passive skills). On turn 5, the skill cast chance is increased by 30%, but only for the 5th skill of one of the two other Heroes.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 4 Targets: (1/3)

When any squad of yours is crowd controlled (Silenced, Disarmed, Suppressed, Confused), damage received by that squad is reduced by -70%. This effect can only trigger 3 times for each squad. Additionally deal 510% damage to a random enemy squad on turns 1 and 5.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 2 Targets: 1

During battles, normal attacks are disabled for the Hero’s squad, but your back row squad gains a buff: +1 normal attacks per round; each normal attack increases the damage of their next skill by 12%, stacking up to 5 times.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Pre-Battle • Range: 2 • Targets: (2/1)

On the first 4 turns, the skill cast chance of your two other Heroes’ 5th Skill is increased by 10% (Limited to Combat skills and Passive skills). On turn 5, the skill cast chance is increased by 30%, but only for the 5th skill of one of the two other Heroes.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 4 • Targets: (1/3)

When any squad of yours is crowd controlled (Silenced, Disarmed, Suppressed, Confused), damage received by that squad is reduced by -70%. This effect can only trigger 3 times for each squad. Additionally deal 510% damage to a random enemy squad on turns 1 and 5.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 2 • Targets: 1

During battles, normal attacks are disabled for the Hero’s squad, but your back row squad gains a buff: +1 normal attacks per round; each normal attack increases the damage of their next skill by 12%, stacking up to 5 times.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:2 • T:(2/1)
Pre-Battle

On the first 4 turns, the skill cast chance of your two other Heroes’ 5th Skill is increased by 10% (Limited to Combat skills and Passive skills). On turn 5, the skill cast chance is increased by 30%, but only for the 5th skill of one of the two other Heroes.

Skill 5 R:4 • T:(1/3)
Pre-Battle

When any squad of yours is crowd controlled (Silenced, Disarmed, Suppressed, Confused), damage received by that squad is reduced by -70%. This effect can only trigger 3 times for each squad. Additionally deal 510% damage to a random enemy squad on turns 1 and 5.

Skill 8 R:2 • T:1
Pre-Battle

During battles, normal attacks are disabled for the Hero’s squad, but your back row squad gains a buff: +1 normal attacks per round; each normal attack increases the damage of their next skill by 12%, stacking up to 5 times.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.