Sacred Realm completely disables Fatal Blow and Destructive Strike crits for both sides.
Commander's Tactical Evaluation
Reviewed by Don“Achilles is an Imperial SP Footmen juggernaut and anti-crit protector. His Skill 2 (Demigod) grants -60% damage taken, full control immunity, and a stacking +30% damage buff every round (briefly dropping in rounds 5–6). His Skill 5 (Blade of Judgment) has an 80% chance to deal 625% skill damage (hitting 2 targets and silencing for 2 rounds while in Demigod) and heals 2 friendly squads for 65% of damage dealt. Skill 8 (Sacred Realm) makes all squads immune to Fatal Blow and Destructive Strike crits, and triggers an emergency 500% heal + +50% damage dealt / -50% damage taken for 3 rounds the first time any friendly squad drops below 50% HP.”
Deployment Summary: Achilles is a Melee commander introduced in SP (rated Highest Tier). Commands Footmens in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
Lead a squad of troop; Dictator +90%
[Demigod] At the start of the battle, Achilles gains the Demigod status: takes -60% damage; immune to control effects; deals +30% damage each round (stackable). Loses his Demigod status temporarily in round 5 and 6 and takes +20% damage.
Might +30%
Resist +30%
[Blade of Judgment] 80% chance to deal 625% Skill Damage to 1 random enemy squad within the valid range; restores some troop power equal to 65% of the damage dealt for 2 random friendly squads. When Achilles is in his Demigod status, the Blade of Judgment has a 80% chance to target 1 more enemy squad, with a 50% chance to Silence the target for 2 round(s).
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +40%
[Sacred realm] Achilles activates the Sacred Realm, making all friendly and enemy squads immune to Fatal Blow and Destructive Strike. When any friendly squad's HP drops below 50% for the first time, immediately restores a large amount of troop power for the squad (recovery rate: 500%), and makes the squad deal +50% damage, take -50% damage, lasting 3 round(s).
Lead a squad of troop; Dictator +90%
[Demigod] At the start of the battle, Achilles gains the Demigod status: takes -60% damage; immune to control effects; deals +30% damage each round (stackable). Loses his Demigod status temporarily in round 5 and 6 and takes +20% damage.
Might +30%
Resist +30%
[Blade of Judgment] 80% chance to deal 625% Skill Damage to 1 random enemy squad within the valid range; restores some troop power equal to 65% of the damage dealt for 2 random friendly squads. When Achilles is in his Demigod status, the Blade of Judgment has a 80% chance to target 1 more enemy squad, with a 50% chance to Silence the target for 2 round(s).
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +40%
[Sacred realm] Achilles activates the Sacred Realm, making all friendly and enemy squads immune to Fatal Blow and Destructive Strike. When any friendly squad's HP drops below 50% for the first time, immediately restores a large amount of troop power for the squad (recovery rate: 500%), and makes the squad deal +50% damage, take -50% damage, lasting 3 round(s).
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.