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William Tell

Sx30 • Archers Defense Commander • Front or/and Middle Row

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Special Mechanics Alert

Starts battle with -80% Physical Damage taken across all Archer squads while applying per-round Burning + Null-Heal and instant burn settlements.

Commander's Tactical Evaluation

Reviewed by Don
“William Tell is an Sx30 Archer frontline burning tank and healer. At battle start, his Skill 8 (Guardian Flame) grants all friendly Archer squads 8 stacks of Flame Guard (-10% physical damage taken per stack / -80% initial physical mitigation), and each round when William Tell acts he consumes 1 stack to heal 1–3 friendly squads (175% recovery rate). Instead of performing normal attacks, Skill 2 (Scorching Flame) deals 240% Burning damage to 1–3 enemy squads every round and inflicts 1-round Null-Heal. Furthermore, every 6 times he takes damage, Skill 5 (Flame of Revenge) retaliates with 210% Burning damage to 2 enemy squads and immediately settles 1 round of burn damage on targets that are On Fire.”

Deployment Summary: William Tell is a Defense commander introduced in Sx30 (rated Highest Tier). Commands Archers in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 3 Targets: 3

[Scorching Flame] His own squad cannot perform normal attacks. Each round, when it acts, it deals 240% Burning Damage to 1-3 random enemy squads and inflicts the Null-Heal status on them, lasting 1 round.

Skill 3 — Squad Attribute Boost
Type: Passive

Might +30%

Skill 4 — Troop Training Boost
Type: Passive

Resist +30%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 3 Targets: 2

[Flame of Revenge] After taking damage 6 times, William Tell deals 210% Burning Damage to 2 random enemy squads. If a target is currently On Fire, it immediately triggers 1 Burning settlement.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 2 Targets: 3

[Guardian Flame] At the start of battle, all our Archer squads gain 8 stacks of Flame Guard : each stack reduces the Physical Damage they take by 10%. Each time William Tell acts, he consumes 1 stack of Blessing to recover some Troop Power for 1-3 random squads of ours (recovery rate 175%).

Skill 1 — Command (Passive) Passive

Lead a squad of troop; Dictator +90%

Skill 2 — Primary Combat Skill Pre-Battle • Range: 3 • Targets: 3

[Scorching Flame] His own squad cannot perform normal attacks. Each round, when it acts, it deals 240% Burning Damage to 1-3 random enemy squads and inflicts the Null-Heal status on them, lasting 1 round.

Skill 3 — Squad Attribute Boost Passive

Might +30%

Skill 4 — Troop Training Boost Passive

Resist +30%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 3 • Targets: 2

[Flame of Revenge] After taking damage 6 times, William Tell deals 210% Burning Damage to 2 random enemy squads. If a target is currently On Fire, it immediately triggers 1 Burning settlement.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 2 • Targets: 3

[Guardian Flame] At the start of battle, all our Archer squads gain 8 stacks of Flame Guard : each stack reduces the Physical Damage they take by 10%. Each time William Tell acts, he consumes 1 stack of Blessing to recover some Troop Power for 1-3 random squads of ours (recovery rate 175%).

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:3 • T:3
Pre-Battle

[Scorching Flame] His own squad cannot perform normal attacks. Each round, when it acts, it deals 240% Burning Damage to 1-3 random enemy squads and inflicts the Null-Heal status on them, lasting 1 round.

Skill 5 R:3 • T:2
Pre-Battle

[Flame of Revenge] After taking damage 6 times, William Tell deals 210% Burning Damage to 2 random enemy squads. If a target is currently On Fire, it immediately triggers 1 Burning settlement.

Skill 8 R:2 • T:3
Pre-Battle

[Guardian Flame] At the start of battle, all our Archer squads gain 8 stacks of Flame Guard : each stack reduces the Physical Damage they take by 10%. Each time William Tell acts, he consumes 1 stack of Blessing to recover some Troop Power for 1-3 random squads of ours (recovery rate 175%).

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.