Commander's Tactical Evaluation
Reviewed by Don“Arslam is a frontline footman defense bruiser capable of tanking heavy punishment while dealing massive retaliation and burn damage. His Skill 2 retaliates for 250% damage whenever his squad is hit, and his Skill 5 cuts his damage taken by 25% while stacking +30% Might per hit (reaching his peak of +300% extra Might around turn 3 or 4). In addition, his Skill 8 burns 1 to 2 enemy squads every round and deals an extra 350% strike to burning targets when he acts. He has huge damage-boosting potential with fire heroes like The Scarlet Reaver and sustain supports like Healer.”
Deployment Summary: Arslam is a Defense commander introduced in Sx11 (rated Highest Tier). Commands Footmens in the Front row, following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
When taking damage, Hero’s squad deals 250% damage to a random enemy squad.
Resistance +50%
Might +50%
Damage to the Hero’s squad -25%. When taking damage, the Hero’s squad gains 30% Might, effective until the end of the battle (can be stackable to up to 10 layers).
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
Each round, makes 1-2 random enemy squads enter the burning state (damage rate: 150%, lasting one round). When the Hero’s squad takes actions, deals an additional 350% damage to enemy squads in burning state.
23,100 bonus marching capacity for hero’s squad
When taking damage, Hero’s squad deals 250% damage to a random enemy squad.
Resistance +50%
Might +50%
Damage to the Hero’s squad -25%. When taking damage, the Hero’s squad gains 30% Might, effective until the end of the battle (can be stackable to up to 10 layers).
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
Each round, makes 1-2 random enemy squads enter the burning state (damage rate: 150%, lasting one round). When the Hero’s squad takes actions, deals an additional 350% damage to enemy squads in burning state.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.