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Arslam

Sx11 • Footmens Defense Commander • Front Row

Commander's Tactical Evaluation

Reviewed by Don
“Arslam is a frontline footman defense bruiser capable of tanking heavy punishment while dealing massive retaliation and burn damage. His Skill 2 retaliates for 250% damage whenever his squad is hit, and his Skill 5 cuts his damage taken by 25% while stacking +30% Might per hit (reaching his peak of +300% extra Might around turn 3 or 4). In addition, his Skill 8 burns 1 to 2 enemy squads every round and deals an extra 350% strike to burning targets when he acts. He has huge damage-boosting potential with fire heroes like The Scarlet Reaver and sustain supports like Healer.”

Deployment Summary: Arslam is a Defense commander introduced in Sx11 (rated Highest Tier). Commands Footmens in the Front row, following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Status Range: 5 Targets: 1

When taking damage, Hero’s squad deals 250% damage to a random enemy squad.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Status Range: 1 Targets: 1

Damage to the Hero’s squad -25%. When taking damage, the Hero’s squad gains 30% Might, effective until the end of the battle (can be stackable to up to 10 layers).

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Status Range: 5 Targets: 1 to 2

Each round, makes 1-2 random enemy squads enter the burning state (damage rate: 150%, lasting one round). When the Hero’s squad takes actions, deals an additional 350% damage to enemy squads in burning state.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Status • Range: 5 • Targets: 1

When taking damage, Hero’s squad deals 250% damage to a random enemy squad.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Status • Range: 1 • Targets: 1

Damage to the Hero’s squad -25%. When taking damage, the Hero’s squad gains 30% Might, effective until the end of the battle (can be stackable to up to 10 layers).

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Status • Range: 5 • Targets: 1 to 2

Each round, makes 1-2 random enemy squads enter the burning state (damage rate: 150%, lasting one round). When the Hero’s squad takes actions, deals an additional 350% damage to enemy squads in burning state.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:1
Status

When taking damage, Hero’s squad deals 250% damage to a random enemy squad.

Skill 5 R:1 • T:1
Status

Damage to the Hero’s squad -25%. When taking damage, the Hero’s squad gains 30% Might, effective until the end of the battle (can be stackable to up to 10 layers).

Skill 8 R:5 • T:1 to 2
Status

Each round, makes 1-2 random enemy squads enter the burning state (damage rate: 150%, lasting one round). When the Hero’s squad takes actions, deals an additional 350% damage to enemy squads in burning state.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.