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Belisarius

Sx12 • Archers Ranged Commander • Back or/and Middle Row

Commander's Tactical Evaluation

Reviewed by Don
“Belisarius is a backline archer ranged carry with a high cast rate and strong late-battle scaling. His Skill 2 has a 75% cast rate to inflict Bleeding (and casts a second time automatically if the target has lower combat speed than Belisarius), while his Skill 5 steals 40 combat speed from the lowest-power enemy squad and blasts all enemy squads if the target is Poisoned or Bleeding. Because he only has one active combat skill and scales his skill damage by 25% to 50% per round on Skill 8, he is resilient against control formations and pairs naturally with Poison Master, Genghis Khan, and Desert Storm.”

Deployment Summary: Belisarius is a Ranged commander introduced in Sx12 (rated Highest Tier). Commands Archers in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 5 Targets: 1

75% chance to deal 150% damage to 1 random enemy squad within the valid range and make the target enter the status of "bleeding" and take 200% damage before taking any actions each round for 1 round. If the combat speed of squad being attacked is lower than that of Belisarius, the skill will be cast once more (deemed as casting combat skills twice).

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

70% chance to deal 250% damage to the enemy squad with the lowest power and steal 40 of its combat speed (stackable and lasting till the battle ends). If the squad being attacked happens to be in the status of 'poisoned' or 'bleeding', 250% damage will be dealt to all enemy squads.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Status Targets: 1

The skill damage dealt by Belisarius can be increased by 25% every round in combat, with stats determined every round; if Belisarius is the first to take action in a round, the skill damage he deals will be increased by 50% this round.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 5 • Targets: 1

75% chance to deal 150% damage to 1 random enemy squad within the valid range and make the target enter the status of "bleeding" and take 200% damage before taking any actions each round for 1 round. If the combat speed of squad being attacked is lower than that of Belisarius, the skill will be cast once more (deemed as casting combat skills twice).

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 5 • Targets: 1

70% chance to deal 250% damage to the enemy squad with the lowest power and steal 40 of its combat speed (stackable and lasting till the battle ends). If the squad being attacked happens to be in the status of 'poisoned' or 'bleeding', 250% damage will be dealt to all enemy squads.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Status • Targets: 1

The skill damage dealt by Belisarius can be increased by 25% every round in combat, with stats determined every round; if Belisarius is the first to take action in a round, the skill damage he deals will be increased by 50% this round.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:1
Combat

75% chance to deal 150% damage to 1 random enemy squad within the valid range and make the target enter the status of "bleeding" and take 200% damage before taking any actions each round for 1 round. If the combat speed of squad being attacked is lower than that of Belisarius, the skill will be cast once more (deemed as casting combat skills twice).

Skill 5 R:5 • T:1
Pre-Battle

70% chance to deal 250% damage to the enemy squad with the lowest power and steal 40 of its combat speed (stackable and lasting till the battle ends). If the squad being attacked happens to be in the status of 'poisoned' or 'bleeding', 250% damage will be dealt to all enemy squads.

Skill 8 R:0 • T:1
Status

The skill damage dealt by Belisarius can be increased by 25% every round in combat, with stats determined every round; if Belisarius is the first to take action in a round, the skill damage he deals will be increased by 50% this round.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.