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Bleeding Steed

S2 • Footmens Support Commander • Front or/and Middle Row

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Special Mechanics Alert

If you place Bleeding Steed in the middle row instead of the front row, you can unlock Skill 8 before Skill 6.

Commander's Tactical Evaluation

Reviewed by Don
“Bleeding Steed is a frontline or middle-row footman support hero and one of the most durable sustain tanks in the game. His Skill 8 gives all friendly squads a 50% chance to recover troops every single time they take damage, which makes him exceptional against multi-hit and damage-over-time formations. In addition, his Skill 2 buffs two squads' damage by 60% for the first 3 turns and his Skill 5 confuses two enemy squads. Because of this, he ends up being a top pick in both pure footmen and mixed legions.”

Deployment Summary: Bleeding Steed is a Support commander introduced in S2 (rated Highest Tier). Commands Footmens in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 2 Targets: 2

First 3 turns, 2 friendly squads have 60% bonus damage.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 4 Targets: 2

1 Turn Prep, 50% Chance to confuse 2 Random Enemy Squads within range, Skills and Basic Attack targets become random, lasting 2 turns.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 2 Targets: 3

During Battle, When all friendly squads receive damage, 50% Chance to recover some units (Recovery Rate 33%)

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Pre-Battle • Range: 2 • Targets: 2

First 3 turns, 2 friendly squads have 60% bonus damage.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 4 • Targets: 2

1 Turn Prep, 50% Chance to confuse 2 Random Enemy Squads within range, Skills and Basic Attack targets become random, lasting 2 turns.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 2 • Targets: 3

During Battle, When all friendly squads receive damage, 50% Chance to recover some units (Recovery Rate 33%)

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:2 • T:2
Pre-Battle

First 3 turns, 2 friendly squads have 60% bonus damage.

Skill 5 R:4 • T:2
Combat

1 Turn Prep, 50% Chance to confuse 2 Random Enemy Squads within range, Skills and Basic Attack targets become random, lasting 2 turns.

Skill 8 R:2 • T:3
Pre-Battle

During Battle, When all friendly squads receive damage, 50% Chance to recover some units (Recovery Rate 33%)

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.