Commander's Tactical Evaluation
Reviewed by Don“Cao Cao (formerly Iron Hand) is a backline footman ranged carry and the strongest, longest-lasting hero from Season 1. His Skill 2 has an 80% cast rate hitting two targets, which rapidly stacks his Skill 5 passive up to 180% increased squad damage for both skills and basic attacks. In addition, his Skill 8 applies the Faltering status, causing the target to take 302% extra damage up to 3 times whenever it is hit. With two high-rate combat skills and a status skill, he averages around 10 casts per battle and pairs well with any formation that needs a reliable skill caster.”
Deployment Summary: Cao Cao is a Ranged commander introduced in S1 (rated High Tier). Commands Footmens in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
80% Chance to deal 157% damage to 2 random enemy squads in valid range.
Resistance +50%
Might +50%
Every time Cao Cao casts a combat skill, his squad's damage increases by 18%, stackable up to 10 times until the battle ends.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
After using the skill, the formation has 100% bonus marching speed and 70% bonus might for 20 min (15h cooldown). When not active, 50% effect is in use during combat.
50% chance to deal 396% damage to 1 random enemy squad within range and apply the status Faltering to the said squad, making it take 302% more damage every time the squad takes damage. The effect can be triggered up to 3 times each time the skill is cast, lasting 1 round.
23,100 bonus marching capacity for hero’s squad
80% Chance to deal 157% damage to 2 random enemy squads in valid range.
Resistance +50%
Might +50%
Every time Cao Cao casts a combat skill, his squad's damage increases by 18%, stackable up to 10 times until the battle ends.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
After using the skill, the formation has 100% bonus marching speed and 70% bonus might for 20 min (15h cooldown). When not active, 50% effect is in use during combat.
50% chance to deal 396% damage to 1 random enemy squad within range and apply the status Faltering to the said squad, making it take 302% more damage every time the squad takes damage. The effect can be triggered up to 3 times each time the skill is cast, lasting 1 round.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.