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Clovis I

Sx15 • Footmens Support Commander • Middle or/and Back Row

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Special Mechanics Alert

Skill 8 only triggers when a friendly Footman squad casts an active combat skill.

Commander's Tactical Evaluation

Reviewed by FedeSack
“Clovis I is a middle- or back-row footman support hero focused on multi-hit healing, enemy damage reduction, and curse/silence control. His Skill 2 hits an enemy squad 3 times with a 50% chance to Curse it (or Silence it if already cursed), while his Skill 5 heals a friendly squad 3 consecutive times for a 180% recovery rate each. In addition, his Skill 8 reduces an enemy squad's damage by 10% (stackable up to 10 times) every time a friendly footman squad casts a combat skill, so he is a solid sustain partner for high-rate footman casters like The Scarlet Reaver, Ashoka, King Arthur, and Cao Cao.”

Deployment Summary: Clovis I is a Support commander introduced in Sx15 (rated Low Tier). Commands Footmens in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 5 Targets: 1

60% chance to deal 180% damage to an enemy squad for 3 times and 50% chance to curse it, making it take 200% damage each round for 2 rounds; if the target is already cursed, 50% chance to silence it for 1 round. There will be a cooldown of 1 round after the skill is cast.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 3 Targets: 1

40% chance to restore the troop power of your side for 3 times (recovery rate: 180%), choosing 1 random squad of yours within the valid range.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage: 15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 4 Targets: 1

Every time your footman squad casts a combat skill, 100% chance to make 1 enemy squad deal -10% damage, stackable for up to 10 times.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 5 • Targets: 1

60% chance to deal 180% damage to an enemy squad for 3 times and 50% chance to curse it, making it take 200% damage each round for 2 rounds; if the target is already cursed, 50% chance to silence it for 1 round. There will be a cooldown of 1 round after the skill is cast.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 3 • Targets: 1

40% chance to restore the troop power of your side for 3 times (recovery rate: 180%), choosing 1 random squad of yours within the valid range.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage: 15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 4 • Targets: 1

Every time your footman squad casts a combat skill, 100% chance to make 1 enemy squad deal -10% damage, stackable for up to 10 times.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:1
Combat

60% chance to deal 180% damage to an enemy squad for 3 times and 50% chance to curse it, making it take 200% damage each round for 2 rounds; if the target is already cursed, 50% chance to silence it for 1 round. There will be a cooldown of 1 round after the skill is cast.

Skill 5 R:3 • T:1
Combat

40% chance to restore the troop power of your side for 3 times (recovery rate: 180%), choosing 1 random squad of yours within the valid range.

Skill 8 R:4 • T:1
Pre-Battle

Every time your footman squad casts a combat skill, 100% chance to make 1 enemy squad deal -10% damage, stackable for up to 10 times.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.