Skill 8 only triggers when a friendly Footman squad casts an active combat skill.
Commander's Tactical Evaluation
Reviewed by FedeSack“Clovis I is a middle- or back-row footman support hero focused on multi-hit healing, enemy damage reduction, and curse/silence control. His Skill 2 hits an enemy squad 3 times with a 50% chance to Curse it (or Silence it if already cursed), while his Skill 5 heals a friendly squad 3 consecutive times for a 180% recovery rate each. In addition, his Skill 8 reduces an enemy squad's damage by 10% (stackable up to 10 times) every time a friendly footman squad casts a combat skill, so he is a solid sustain partner for high-rate footman casters like The Scarlet Reaver, Ashoka, King Arthur, and Cao Cao.”
Deployment Summary: Clovis I is a Support commander introduced in Sx15 (rated Low Tier). Commands Footmens in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
60% chance to deal 180% damage to an enemy squad for 3 times and 50% chance to curse it, making it take 200% damage each round for 2 rounds; if the target is already cursed, 50% chance to silence it for 1 round. There will be a cooldown of 1 round after the skill is cast.
Resistance +50%
Might +50%
40% chance to restore the troop power of your side for 3 times (recovery rate: 180%), choosing 1 random squad of yours within the valid range.
Might +15%; Resist +15%, Dictator +250%, Damage: 15%
Might +40%
Every time your footman squad casts a combat skill, 100% chance to make 1 enemy squad deal -10% damage, stackable for up to 10 times.
23,100 bonus marching capacity for hero’s squad
60% chance to deal 180% damage to an enemy squad for 3 times and 50% chance to curse it, making it take 200% damage each round for 2 rounds; if the target is already cursed, 50% chance to silence it for 1 round. There will be a cooldown of 1 round after the skill is cast.
Resistance +50%
Might +50%
40% chance to restore the troop power of your side for 3 times (recovery rate: 180%), choosing 1 random squad of yours within the valid range.
Might +15%; Resist +15%, Dictator +250%, Damage: 15%
Might +40%
Every time your footman squad casts a combat skill, 100% chance to make 1 enemy squad deal -10% damage, stackable for up to 10 times.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.