“Darius is a frontline bruiser. Its mechanic is mainly about subjecting enemy squadrons to group controls and thus gaining life stealing power. Because of this mechanic, his synergy with confusion, bleeding or panicking heroes is high. It ends up not being very versatile, being only possible to explore some potential if he is with a hero of these types.” - Don
Its a Melee hero, available at season Sx13, and it is on a Medium tier of power. He can lead Archers troop type, and his skill priority it's usually: 6th - 8th - 7th. Darius I is a Front hero .
Obs:
23,100 bonus marching capacity for hero’s squad
Skill type: Combat - Range: 3/Targets: 2 - 40% chance to deal 189% damage to 2 random enemy squads within the valid range and apply the status, 'panicked', to the target for 1 round, making the target take 332% damage before taking actions each round.
Resistence +50%
Might +50%
Skill type: Pre-Battle - Range: 3/Targets: 3 - When an enemy squad is at poison, bleeding, panicked status, Darius I and your squad will gain 50% life steal effect based on the skill damage delt to it.
Might +15%; Resist +15%, Dictator +250%, Damage: 15%
Resistence +40%
Skill type: Combat - Range: 3/Targets: 2 - 45% chance to deal 312% damage to 2 random enemy squad within the valid range meanwhile Darius I gains 50% additional life steal effect against the enemy squad subjected to poisoned, bleeding and panicked status lasting 2 turns.
Last update: 2023-09-17 20:01:20