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DemonSpear

S0 • Footmens Melee Commander • Front Row

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Special Mechanics Alert

Skill 2 reduces DemonSpear's own squad Might by 80% for 2 turns after casting.

Commander's Tactical Evaluation

Reviewed by Don
“DemonSpear is a frontline footman melee hero with early damage mitigation and crowd control. His Skill 5 cuts damage taken for two friendly squads, and his Skill 8 has a 70% chance on turns 4, 5, and 6 to silence two enemy squads. Be careful with his Skill 2, since its high damage comes at the cost of reducing his own squad's Might by 80% for 2 turns.”

Deployment Summary: DemonSpear is a Melee commander introduced in S0 (rated Low Tier). Commands Footmens in the Front row, following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 2 Targets: 2

1 Turn Prep, 35% chance to deal 545% Ferocious Damage to two random enemy squads within range, Hero's squad has -80% Might decrease for 2 turns.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +35%

Skill 4 — Troop Training Boost
Type: Passive

Might +35%

Skill 5 — Signature Combat Skill
Type: Combat Range: 2 Targets: 2

30% Chance to make 2 friendly squads take -35% less damage, lasting 2 turns.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Combat Speed +20

Skill 7 — Mastery Boost
Type: Passive

Resistance +35%

Skill 8 — Ultimate Combat Skill
Type: Combat Range: 3 Targets: 2

On turn 4,5,6, 70% chance to Silence 2 random enemy squads within range, making them unable to use combat skills, lasting 1 turn.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 2 • Targets: 2

1 Turn Prep, 35% chance to deal 545% Ferocious Damage to two random enemy squads within range, Hero's squad has -80% Might decrease for 2 turns.

Skill 3 — Squad Attribute Boost Passive

Resistance +35%

Skill 4 — Troop Training Boost Passive

Might +35%

Skill 5 — Signature Combat Skill Combat • Range: 2 • Targets: 2

30% Chance to make 2 friendly squads take -35% less damage, lasting 2 turns.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Combat Speed +20

Skill 7 — Mastery Boost Passive

Resistance +35%

Skill 8 — Ultimate Combat Skill Combat • Range: 3 • Targets: 2

On turn 4,5,6, 70% chance to Silence 2 random enemy squads within range, making them unable to use combat skills, lasting 1 turn.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:2 • T:2
Combat

1 Turn Prep, 35% chance to deal 545% Ferocious Damage to two random enemy squads within range, Hero's squad has -80% Might decrease for 2 turns.

Skill 5 R:2 • T:2
Combat

30% Chance to make 2 friendly squads take -35% less damage, lasting 2 turns.

Skill 8 R:3 • T:2
Combat

On turn 4,5,6, 70% chance to Silence 2 random enemy squads within range, making them unable to use combat skills, lasting 1 turn.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.