Skill 2 reduces DemonSpear's own squad Might by 80% for 2 turns after casting.
Commander's Tactical Evaluation
Reviewed by Don“DemonSpear is a frontline footman melee hero with early damage mitigation and crowd control. His Skill 5 cuts damage taken for two friendly squads, and his Skill 8 has a 70% chance on turns 4, 5, and 6 to silence two enemy squads. Be careful with his Skill 2, since its high damage comes at the cost of reducing his own squad's Might by 80% for 2 turns.”
Deployment Summary: DemonSpear is a Melee commander introduced in S0 (rated Low Tier). Commands Footmens in the Front row, following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
1 Turn Prep, 35% chance to deal 545% Ferocious Damage to two random enemy squads within range, Hero's squad has -80% Might decrease for 2 turns.
Resistance +35%
Might +35%
30% Chance to make 2 friendly squads take -35% less damage, lasting 2 turns.
Might +15%; Resist +15%, Dictator +250%, Combat Speed +20
Resistance +35%
On turn 4,5,6, 70% chance to Silence 2 random enemy squads within range, making them unable to use combat skills, lasting 1 turn.
23,100 bonus marching capacity for hero’s squad
1 Turn Prep, 35% chance to deal 545% Ferocious Damage to two random enemy squads within range, Hero's squad has -80% Might decrease for 2 turns.
Resistance +35%
Might +35%
30% Chance to make 2 friendly squads take -35% less damage, lasting 2 turns.
Might +15%; Resist +15%, Dictator +250%, Combat Speed +20
Resistance +35%
On turn 4,5,6, 70% chance to Silence 2 random enemy squads within range, making them unable to use combat skills, lasting 1 turn.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.