Commander's Tactical Evaluation
Reviewed by Don“Edward the Confessor (formerly Cincinnatus) is an archer support hero with two pre-battle skills and one combat skill, which keeps his resilience high against enemy control. His Skill 2 grants all friendly squads Dodge on the first hit and cuts enemy skill damage by 40% during the first 4 rounds, while his Skill 5 adds single-target Suppression. Starting on turn 3, his Skill 8 stacks up to 120% increased physical damage for two friendly squads. Because of this, he works very well alongside auto-attack carries (such as Beast Queen, The Immortal, Rozen Blade, Spectral Reaper, and Rainforest Ranger) and reacts well against early burst combos.”
Deployment Summary: Edward the Confessor is a Support commander introduced in S1 (rated Medium Tier). Commands Archers in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
All your squads have a 100% chance to enter status Dodging the first time they are attacked; for the first 4 rounds, they have a 70% chance to make skill damage on all enemy squads -40% per round.
Resistance +50%
Might +50%
35% chance to deal 480% damage to 1 random enemy squad within valid range and apply status Suppressing to the target for 1 round.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
Starting from turn 3, the physical damage of 2 random squads on your side is increased by 30% each round, stackable up to 4 times till the battle ends.
23,100 bonus marching capacity for hero’s squad
All your squads have a 100% chance to enter status Dodging the first time they are attacked; for the first 4 rounds, they have a 70% chance to make skill damage on all enemy squads -40% per round.
Resistance +50%
Might +50%
35% chance to deal 480% damage to 1 random enemy squad within valid range and apply status Suppressing to the target for 1 round.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
Starting from turn 3, the physical damage of 2 random squads on your side is increased by 30% each round, stackable up to 4 times till the battle ends.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.