Commander's Tactical Evaluation
Reviewed by Don“Elk is a middle- or back-row archer ranged support hero who brings early control immunity and frontline counterattack. For the first 3 turns, her Skill 8 gives two friendly squads a 70% chance to enter Sober status (immune to Silence, Disarm, Suppression, and Confusion) along with +55% Might, while her Skill 2 puts your front-row archer squad into a 250% counterattack state. She is a solid early-SX support for archer formations that need protection against heavy crowd control in the opening rounds.”
Deployment Summary: Elk is a Ranged commander introduced in Sx01 (rated Medium Tier). Commands Archers in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
First 3 turns, the front row Archer squad has 70% chance to enter counterattack state, which deals 250% return damage to the source when basic attacked.
Resistance +50%
Might +50%
1 turn prep, 35% chance to deal 306% damage to 3 random enemy squads within range, lower their Might, Resistance, Tactical Might, Tactical Resistance by -38%, lasting 1 turn.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
The first three turns, 2 random friendly squads have 70% chance to be sober, immune to Silence, Disarm, Suppress, Confuse, and 55% increased might.
23,100 bonus marching capacity for hero’s squad
First 3 turns, the front row Archer squad has 70% chance to enter counterattack state, which deals 250% return damage to the source when basic attacked.
Resistance +50%
Might +50%
1 turn prep, 35% chance to deal 306% damage to 3 random enemy squads within range, lower their Might, Resistance, Tactical Might, Tactical Resistance by -38%, lasting 1 turn.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
The first three turns, 2 random friendly squads have 70% chance to be sober, immune to Silence, Disarm, Suppress, Confuse, and 55% increased might.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.