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Eselfred

Sx14 • Archers Ranged Commander • Back or/and Middle Row

Commander's Tactical Evaluation

Reviewed by Don
“Eselfred is a backline archer ranged carry with explosive AoE and single-target skill burst. Her Skill 2 starts with a 90% cast rate to hit all enemy squads, her Skill 5 reduces two targets' combat speed by 40 and deals +240% bonus damage if she acts before any enemy squad, and her Skill 8 gives her a 65% chance on every combat skill cast to fire an extra 552% strike while ignoring 40% of enemy base Resistance in the first 3 rounds. She works best alongside combat speed and skill buffs (such as Sakura Blossom, Rozen Blade, or The Warden) either in fast glass-cannon setups or behind an independent tank like Hunk or Bleeding Steed.”

Deployment Summary: Eselfred is a Ranged commander introduced in Sx14 (rated Highest Tier). Commands Archers in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 5 Targets: 3

90% chance to deal 272% damage to all enemy squads. After the skill is cast, the chance to cast it will drop by 20% for the subsequent time.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 4 Targets: 2

60% chance to deal 303% damage to 2 random enemy squads within the valid range and make their combat speed -40. If Eselfred casts this skill ahead of any enemy squads, the skill will deal 240% more damage.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage: 15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 5 Targets: 1

Every time Eselfred casts a combat skill, she has a 65% chance to deal 552% damage to 1 random enemy squad within the valid range, and her squad ignores 40% base resistance of the enemy while dealing damage in the first 3 rounds.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 5 • Targets: 3

90% chance to deal 272% damage to all enemy squads. After the skill is cast, the chance to cast it will drop by 20% for the subsequent time.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 4 • Targets: 2

60% chance to deal 303% damage to 2 random enemy squads within the valid range and make their combat speed -40. If Eselfred casts this skill ahead of any enemy squads, the skill will deal 240% more damage.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage: 15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 5 • Targets: 1

Every time Eselfred casts a combat skill, she has a 65% chance to deal 552% damage to 1 random enemy squad within the valid range, and her squad ignores 40% base resistance of the enemy while dealing damage in the first 3 rounds.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:3
Combat

90% chance to deal 272% damage to all enemy squads. After the skill is cast, the chance to cast it will drop by 20% for the subsequent time.

Skill 5 R:4 • T:2
Combat

60% chance to deal 303% damage to 2 random enemy squads within the valid range and make their combat speed -40. If Eselfred casts this skill ahead of any enemy squads, the skill will deal 240% more damage.

Skill 8 R:5 • T:1
Pre-Battle

Every time Eselfred casts a combat skill, she has a 65% chance to deal 552% damage to 1 random enemy squad within the valid range, and her squad ignores 40% base resistance of the enemy while dealing damage in the first 3 rounds.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.