Commander's Tactical Evaluation
Reviewed by Don“Heaven's Justice is a ranged damage hero for any troop type with reach across all enemy rows. His Skill 5 lowers the resistance of all three enemy squads, while his Skill 8 hits multiple targets on fixed turns. He is a solid backline or middle-row option in the early game and stays relevant until Season 2.”
Deployment Summary: Heaven’s Justice is a Ranged commander introduced in S0 (rated Low Tier). Commands Any in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
45% chance to deal 450% damage to single enemy target.
Resistance +30%
Might +30%
1 turn prep, 35% chance to deal 200% damage to 3 enemy squads within range, causing pierced armor effect, lowering 30% resistance for 2 turns.
20% Might; 10% Resist; 250% Dictator
Might +30%
55% chance to deal 506% damage to multiple enemy targets on turns 3, 5 and 8.
23,100 bonus marching capacity for hero’s squad
45% chance to deal 450% damage to single enemy target.
Resistance +30%
Might +30%
1 turn prep, 35% chance to deal 200% damage to 3 enemy squads within range, causing pierced armor effect, lowering 30% resistance for 2 turns.
20% Might; 10% Resist; 250% Dictator
Might +30%
55% chance to deal 506% damage to multiple enemy targets on turns 3, 5 and 8.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.