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Heaven’s Justice

S0 • Any Ranged Commander • Back or/and Middle Row

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Commander's Tactical Evaluation

Reviewed by Don
“Heaven's Justice is a ranged damage hero for any troop type with reach across all enemy rows. His Skill 5 lowers the resistance of all three enemy squads, while his Skill 8 hits multiple targets on fixed turns. He is a solid backline or middle-row option in the early game and stays relevant until Season 2.”

Deployment Summary: Heaven’s Justice is a Ranged commander introduced in S0 (rated Low Tier). Commands Any in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 5 Targets: 1

45% chance to deal 450% damage to single enemy target.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +30%

Skill 4 — Troop Training Boost
Type: Passive

Might +30%

Skill 5 — Signature Combat Skill
Type: Combat Range: 5 Targets: 3

1 turn prep, 35% chance to deal 200% damage to 3 enemy squads within range, causing pierced armor effect, lowering 30% resistance for 2 turns.

Skill 6 — Awakening Boost
Type: Passive

20% Might; 10% Resist; 250% Dictator

Skill 7 — Mastery Boost
Type: Passive

Might +30%

Skill 8 — Ultimate Combat Skill
Type: Combat Range: 5 Targets: 2

55% chance to deal 506% damage to multiple enemy targets on turns 3, 5 and 8.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 5 • Targets: 1

45% chance to deal 450% damage to single enemy target.

Skill 3 — Squad Attribute Boost Passive

Resistance +30%

Skill 4 — Troop Training Boost Passive

Might +30%

Skill 5 — Signature Combat Skill Combat • Range: 5 • Targets: 3

1 turn prep, 35% chance to deal 200% damage to 3 enemy squads within range, causing pierced armor effect, lowering 30% resistance for 2 turns.

Skill 6 — Awakening Boost Passive

20% Might; 10% Resist; 250% Dictator

Skill 7 — Mastery Boost Passive

Might +30%

Skill 8 — Ultimate Combat Skill Combat • Range: 5 • Targets: 2

55% chance to deal 506% damage to multiple enemy targets on turns 3, 5 and 8.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:1
Combat

45% chance to deal 450% damage to single enemy target.

Skill 5 R:5 • T:3
Combat

1 turn prep, 35% chance to deal 200% damage to 3 enemy squads within range, causing pierced armor effect, lowering 30% resistance for 2 turns.

Skill 8 R:5 • T:2
Combat

55% chance to deal 506% damage to multiple enemy targets on turns 3, 5 and 8.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.