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Hellfire

Sx09 • Any Support Commander • Front or/and Middle Row

Commander's Tactical Evaluation

Reviewed by Don
“Hellfire is a frontline or middle-row support hero and the first 'Any' troop type hero released in Season X. His Skill 2 triggers different defensive effects depending on the troop type he leads (-35% damage taken with Footmen, stacking up to -64% enemy damage with Cavalry, or 65% evasion in the first 3 rounds with Archers), while his Skill 5 heals your lowest-HP squad and cleanses two squads. He is a top pick used in pure cavalry or mixed legions: in mixed formations, he usually leads Footmen when placed in the front row and Cavalry when placed in the middle or back row.”

Deployment Summary: Hellfire is a Support commander introduced in Sx09 (rated Highest Tier). Commands Any in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 5 Targets: (2/1)

Different effects are triggered when the hero carries different types of units. Footmen: Damage receiving by your squad -35%. Cavalries: When two random enemy squads launch combat skills and common attacks, the damage caused by the squad is -8% and the effect can be stacked up to 8 layers. Archers: In the first three rounds, when your squad receiving a Damage, there is a 65% Evasion Chance.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 2 Targets: 2

50% chance to Recover the team with the lowest value of our troops (Recovery Rate 270%), and clear the debuff state of two random teams on our side (Cannot remove pre-battle debuffs)

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 2 Targets: 3

All Friendly Squads Unit Countering -10%. Starting from the 4th round, the damage caused by our other two squads is +30%.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Pre-Battle • Range: 5 • Targets: (2/1)

Different effects are triggered when the hero carries different types of units. Footmen: Damage receiving by your squad -35%. Cavalries: When two random enemy squads launch combat skills and common attacks, the damage caused by the squad is -8% and the effect can be stacked up to 8 layers. Archers: In the first three rounds, when your squad receiving a Damage, there is a 65% Evasion Chance.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 2 • Targets: 2

50% chance to Recover the team with the lowest value of our troops (Recovery Rate 270%), and clear the debuff state of two random teams on our side (Cannot remove pre-battle debuffs)

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 2 • Targets: 3

All Friendly Squads Unit Countering -10%. Starting from the 4th round, the damage caused by our other two squads is +30%.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:(2/1)
Pre-Battle

Different effects are triggered when the hero carries different types of units. Footmen: Damage receiving by your squad -35%. Cavalries: When two random enemy squads launch combat skills and common attacks, the damage caused by the squad is -8% and the effect can be stacked up to 8 layers. Archers: In the first three rounds, when your squad receiving a Damage, there is a 65% Evasion Chance.

Skill 5 R:2 • T:2
Combat

50% chance to Recover the team with the lowest value of our troops (Recovery Rate 270%), and clear the debuff state of two random teams on our side (Cannot remove pre-battle debuffs)

Skill 8 R:2 • T:3
Pre-Battle

All Friendly Squads Unit Countering -10%. Starting from the 4th round, the damage caused by our other two squads is +30%.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.