Hellfire Hero Profile

All informations about Hellfire

Hellfire

Hellfire

“Heal; Debuff Removal; High Tankness; Skill 2: different effects are triggered when the hero carries different types of units. Hellfire is the first “any” type hero released in season X. It is very powerful and without a doubt a top pick from the current meta. It is usually used in cavalry combos or mixed legions. In mixed legions he tends to use horses if he is in the middle or backline. When he’s in the front row, he usually uses footman.” - Don

Its a Support hero, available at season Sx09, and it is on a Highest tier of power. He can lead Any troop type, and his skill priority it's usually: 8th - 6th - 7th. Hellfire is a Front hero , and he can be placed on Middle.

Obs:

Development: Standard
  • Standard: Classic hero development that require extra 3 copies to max the hero
  • Exclusive: Modern hero development, that is standard for exclusive heroes, last season heroes and new states, that require extra 34 copies.
  • Access: Standard
  • Standard: Classic hero recruiment, some just in-season.
  • Paid: Paid heroes that are able to be recruited ocasionally.
  • Royal: Paid heroes that are able to be recruited any time.
  • 23,100 bonus marching capacity for hero’s squad

    Skill type: Pre-Battle - Range: 5/Targets: (2/1) - Different effects are triggered when the hero carries different types of units. Footmen: Damage receiving by your squad -35%. Cavalries: When two random enemy squads launch combat skills and common attacks, the damage caused by the squad is -8% and the effect can be stacked up to 8 layers. Archers: In the first three rounds, when your squad receiving a Damage, there is a 65% Evasion Chance.

    Resistence +50%

    Might +50%

    Skill type: Combat - Range: 2/Targets: 2 - 50% chance to Recover the team with the lowest value of our troops (Recovery Rate 270%), and clear the debuff state of two random teams on our side (Cannot remove pre-battle debuffs)

    Might +15%; Resist +15%, Dictator +250%, HP +15%

    Resistence +40%

    Skill type: Pre-Battle - Range: 2/Targets: 3 - All Friendly Squads Unit Countering -10%. Starting from the 4th round, the damage caused by our other two squads is +30%.

    Last update: 2023-09-17 20:01:11

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