Commander's Tactical Evaluation
Reviewed by Don“Hunk is a frontline footman defense tank and one of the best all-around tanks in early Season X. His Skill 2 gives his squad a 25% chance to evade any incoming damage and a 50% chance each turn to boost its damage by 50%, while his Skill 8 increases all friendly squads' combat speed by 37 and delays 50% of the damage they take during the first 6 turns until turn 7. In addition, his Skill 5 confuses two enemy squads and makes them take 50% extra burning damage, which gives him strong synergy with both fast burst setups and fire carries.”
Deployment Summary: Hunk is a Defense commander introduced in Sx01 (rated Highest Tier). Commands Footmens in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
When the squad takes damage, 25% chance to evade and immune this damage, 50% chance each turn to increase squad damage by 50%.
Resistance +50%
Might +50%
30% chance to make 2 random enemy squads within range enter Confuse and Flammable status: skill and basic attacks target random squads, and they take 50% additional burning damage, lasting 2 turns.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
First 6 turns, all friendly squads have +37 increased combat speed, and 50% of the damage taken will be tallied on turn 7; in the pre-battle round, deals 469% damage to 2 random enemy squads.
23,100 bonus marching capacity for hero’s squad
When the squad takes damage, 25% chance to evade and immune this damage, 50% chance each turn to increase squad damage by 50%.
Resistance +50%
Might +50%
30% chance to make 2 random enemy squads within range enter Confuse and Flammable status: skill and basic attacks target random squads, and they take 50% additional burning damage, lasting 2 turns.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
First 6 turns, all friendly squads have +37 increased combat speed, and 50% of the damage taken will be tallied on turn 7; in the pre-battle round, deals 469% damage to 2 random enemy squads.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.