Skill 2 can randomly deal 95% self-damage to 2-3 of your own squads, and Skill 8 reduces troop recovery for both enemy and friendly squads.
Commander's Tactical Evaluation
Reviewed by Don“John I is a backline or middle-row cavalry support hero who acts as a hybrid skill-damage carry and anti-healing specialist. Each round, his Skill 2 triggers two out of three effects (+25% skill damage buff, 382% AoE damage to all enemies, or 95% self-damage to your own squads), while his Skill 5 expands from 2 targets to all 3 enemy squads if one of them is under a healing cut. Meanwhile, his Skill 8 reduces his damage taken and stacks a -10% healing reduction across all squads as your troop power drops below 80% and 50%. Because of this, he has strong synergy with The Warhammer and Alfred against sustain teams.”
Deployment Summary: John I is a Support commander introduced in Sx13 (rated Medium Tier). Commands Cavalries in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
2 of the effects below will be triggered each round: a) the hero's squad and 1 random squad of yours gain 25% skill damage for 1 round; b) deals 382% damage to all enemy squads; c) deals 95% damage to 2-3 of your squads randomly.
Resistance +50%
Might +50%
40% chance to deal 421% damage to 2 random enemy squads within the valid range. If 1 of them is already subjected to a status that curbs troop power restoration, the skill will hit 3 enemy squads the subsequent time.
Might +15%; Resist +15%, Dictator +250%, Damage: 15%
Might +40%
When all your squads' troop power drops below 80% for the first time, John I's squad will take -20% damage; when their troop power drops below 50% for the first time, John I's squad will take -30% more damage, and make all enemy and friendly squads have -10% power restoration effect (stackable), lasting till the battle ends.
23,100 bonus marching capacity for hero’s squad
2 of the effects below will be triggered each round: a) the hero's squad and 1 random squad of yours gain 25% skill damage for 1 round; b) deals 382% damage to all enemy squads; c) deals 95% damage to 2-3 of your squads randomly.
Resistance +50%
Might +50%
40% chance to deal 421% damage to 2 random enemy squads within the valid range. If 1 of them is already subjected to a status that curbs troop power restoration, the skill will hit 3 enemy squads the subsequent time.
Might +15%; Resist +15%, Dictator +250%, Damage: 15%
Might +40%
When all your squads' troop power drops below 80% for the first time, John I's squad will take -20% damage; when their troop power drops below 50% for the first time, John I's squad will take -30% more damage, and make all enemy and friendly squads have -10% power restoration effect (stackable), lasting till the battle ends.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.