“John is a support hero with relevant damage capability. He is a skill damage carrier, with relevant synergy with other anti-healing heroes, such as Warhammer. Due to its hybrid support and carry characteristics, it can be used with compositions with a tank and a support or a tank and another damage carrier. He's a versatile hero and his applications will mostly be against very heal dependent comps.” - Don
Its a Support hero, available at season Sx13, and it is on a Medium tier of power. He can lead Cavalries troop type, and his skill priority it's usually: 8th - 6th - 7th. John I is a Back hero , and he can be placed on Middle.
Obs:
23,100 bonus marching capacity for hero’s squad
Skill type: Combat - Range: 5/Targets: 3 - 2 of effects below will be triggered each round: a) the hero's squad and 1 random squad of yours gain 25% skill damage for 1 round; b) deals 382% damage to all enemy squad; c) deals 95% damage to 2-3 of your squad randomly.
Resistence +50%
Might +50%
Skill type: Combat - Range: 3/Targets: 2 - 40% chance to deal 421% damage to 2 random enemy squad within the valid range. If 1 of them is already to a status that curbs the troop power restoration the skill will hit 3 enemy squads the subsequent time.
Might +15%; Resist +15%, Dictator +250%, Damage: 15%
Might +40%
Skill type: Pre-Battle - Range: 3/Targets: 3 - When all your squads troop power drops below 80% for the first time, john squad will take -20% damage: when their troop power drops below 50% for the first time. John's squad will take -30% more damage, and make all enemy and your squad have -10% power restoration effect (stackable), lasting till the round ends.
Last update: 2023-09-17 20:01:21