Commander's Tactical Evaluation
Reviewed by Don“King Arthur is a frontline footman melee tank with constant counter-scaling damage and high durability. He starts the battle with 80% damage mitigation on Skill 2, trading 8% mitigation each time he is hit for +20% Resistance and +10% damage dealt (up to 16 stacks), while his Skill 8 boosts his healing received and drops a heavy mid/back-row strike from round 5 onward. He is the main frontline alternative to Arslam in footman formations, and his frequent skill triggers give him strong synergy with both Poison Master and Healer.”
Deployment Summary: King Arthur is a Melee commander introduced in S3 (rated Highest Tier). Commands Footmens in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
The damage the hero takes is reduced by -80% at the start of the battle. Each time the hero takes damage, the damage mitigation effect will be reduced by 8%, with resistance increased by 20% and damage dealt increased by 10% (stackable up to 16 layers), effective until the end of the battle.
Resistance +50%
Might +50%
Arthur wields the sacred sword and has a 50% chance to deal 700% damage to 1 random enemy squad within the valid range, making the combat skill damage dealt by the said squad -25% for 2 rounds (the effect can be stacked).
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Resistance +40%
Arthur receives a blessing with his healing effect boosted by 12% permanently. When any enemy squad casts a combat skill, the effect will be boosted by 1.5% more (stackable up to 12 layers) till the end of the battle. Starting from round 5, the "Sword in the Stone" will be cast on the mid/back-row enemy squad for 1 time.
23,100 bonus marching capacity for hero’s squad
The damage the hero takes is reduced by -80% at the start of the battle. Each time the hero takes damage, the damage mitigation effect will be reduced by 8%, with resistance increased by 20% and damage dealt increased by 10% (stackable up to 16 layers), effective until the end of the battle.
Resistance +50%
Might +50%
Arthur wields the sacred sword and has a 50% chance to deal 700% damage to 1 random enemy squad within the valid range, making the combat skill damage dealt by the said squad -25% for 2 rounds (the effect can be stacked).
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Resistance +40%
Arthur receives a blessing with his healing effect boosted by 12% permanently. When any enemy squad casts a combat skill, the effect will be boosted by 1.5% more (stackable up to 12 layers) till the end of the battle. Starting from round 5, the "Sword in the Stone" will be cast on the mid/back-row enemy squad for 1 time.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.