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King Arthur

S3 • Footmens Melee Commander • Front or/and Middle Row

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Commander's Tactical Evaluation

Reviewed by Don
“King Arthur is a frontline footman melee tank with constant counter-scaling damage and high durability. He starts the battle with 80% damage mitigation on Skill 2, trading 8% mitigation each time he is hit for +20% Resistance and +10% damage dealt (up to 16 stacks), while his Skill 8 boosts his healing received and drops a heavy mid/back-row strike from round 5 onward. He is the main frontline alternative to Arslam in footman formations, and his frequent skill triggers give him strong synergy with both Poison Master and Healer.”

Deployment Summary: King Arthur is a Melee commander introduced in S3 (rated Highest Tier). Commands Footmens in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Status Targets: 1

The damage the hero takes is reduced by -80% at the start of the battle. Each time the hero takes damage, the damage mitigation effect will be reduced by 8%, with resistance increased by 20% and damage dealt increased by 10% (stackable up to 16 layers), effective until the end of the battle.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Additional Attack Range: 3 Targets: 1

Arthur wields the sacred sword and has a 50% chance to deal 700% damage to 1 random enemy squad within the valid range, making the combat skill damage dealt by the said squad -25% for 2 rounds (the effect can be stacked).

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill
Type: Status Targets: 1

Arthur receives a blessing with his healing effect boosted by 12% permanently. When any enemy squad casts a combat skill, the effect will be boosted by 1.5% more (stackable up to 12 layers) till the end of the battle. Starting from round 5, the "Sword in the Stone" will be cast on the mid/back-row enemy squad for 1 time.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Status • Targets: 1

The damage the hero takes is reduced by -80% at the start of the battle. Each time the hero takes damage, the damage mitigation effect will be reduced by 8%, with resistance increased by 20% and damage dealt increased by 10% (stackable up to 16 layers), effective until the end of the battle.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Additional Attack • Range: 3 • Targets: 1

Arthur wields the sacred sword and has a 50% chance to deal 700% damage to 1 random enemy squad within the valid range, making the combat skill damage dealt by the said squad -25% for 2 rounds (the effect can be stacked).

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill Status • Targets: 1

Arthur receives a blessing with his healing effect boosted by 12% permanently. When any enemy squad casts a combat skill, the effect will be boosted by 1.5% more (stackable up to 12 layers) till the end of the battle. Starting from round 5, the "Sword in the Stone" will be cast on the mid/back-row enemy squad for 1 time.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:0 • T:1
Status

The damage the hero takes is reduced by -80% at the start of the battle. Each time the hero takes damage, the damage mitigation effect will be reduced by 8%, with resistance increased by 20% and damage dealt increased by 10% (stackable up to 16 layers), effective until the end of the battle.

Skill 5 R:3 • T:1
Additional Attack

Arthur wields the sacred sword and has a 50% chance to deal 700% damage to 1 random enemy squad within the valid range, making the combat skill damage dealt by the said squad -25% for 2 rounds (the effect can be stacked).

Skill 8 R:0 • T:1
Status

Arthur receives a blessing with his healing effect boosted by 12% permanently. When any enemy squad casts a combat skill, the effect will be boosted by 1.5% more (stackable up to 12 layers) till the end of the battle. Starting from round 5, the "Sword in the Stone" will be cast on the mid/back-row enemy squad for 1 time.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Royal)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.