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Octavius

S2 • Cavalries Defense Commander • Front Row

Commander's Tactical Evaluation

Reviewed by Don
“Octavius is a frontline cavalry defense tank designed to absorb single-target skills and protect your backline. His Skill 2 taunts enemy active skills and additional attacks onto himself, while his Skill 5 grants your middle- and back-row squads 3 stacks of Dodge for the first 2 rounds and stacks up to 300% Might for friendly cavalry squads as he takes hits. As his HP drops past 85%, 50%, and 25%, his Skill 8 cuts enemy skill damage by 50%, blasts all enemy squads with physical damage, and stacks his own Resistance.”

Deployment Summary: Octavius is a Defense commander introduced in S2 (rated Medium Tier). Commands Cavalries in the Front row, following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Status Range: 1 Targets: 1

Octavius has an 80% chance to gain the taunting effect every round. When a random squad is to be chosen by the enemy's active skill or additional attack, Octavius will be chosen first. The chance of casting this skill decreases by 5% every round.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Pre-Battle Range: 3 Targets: 1

Octavius takes -25% damage. At the beginning of a battle, applies a dodging status to your mid- and back-row squads, allowing them to be immune to the next 3 times of incoming damage, lasting 2 rounds; each time taking damage, 100% chance to increase the might of 1 random friendly cavalry squad by 30%. This effect can be stacked up to 10 layers for each squad.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Combat Speed: 100

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 5 Targets: 3

When HP drops below 85% for the first time, all your squads will take -50% skill damage, lasting 3 rounds; when HP drops below 50% for the first time, all enemy squads will immediately take physical damage (damage rate: 350%); when HP drops below 25% for the first time, all enemy squads will immediately take physical damage (damage rate: 350%). Every time the skill is triggered, it will increase his own resistance by 150%.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Status • Range: 1 • Targets: 1

Octavius has an 80% chance to gain the taunting effect every round. When a random squad is to be chosen by the enemy's active skill or additional attack, Octavius will be chosen first. The chance of casting this skill decreases by 5% every round.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Pre-Battle • Range: 3 • Targets: 1

Octavius takes -25% damage. At the beginning of a battle, applies a dodging status to your mid- and back-row squads, allowing them to be immune to the next 3 times of incoming damage, lasting 2 rounds; each time taking damage, 100% chance to increase the might of 1 random friendly cavalry squad by 30%. This effect can be stacked up to 10 layers for each squad.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Combat Speed: 100

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 5 • Targets: 3

When HP drops below 85% for the first time, all your squads will take -50% skill damage, lasting 3 rounds; when HP drops below 50% for the first time, all enemy squads will immediately take physical damage (damage rate: 350%); when HP drops below 25% for the first time, all enemy squads will immediately take physical damage (damage rate: 350%). Every time the skill is triggered, it will increase his own resistance by 150%.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:1 • T:1
Status

Octavius has an 80% chance to gain the taunting effect every round. When a random squad is to be chosen by the enemy's active skill or additional attack, Octavius will be chosen first. The chance of casting this skill decreases by 5% every round.

Skill 5 R:3 • T:1
Pre-Battle

Octavius takes -25% damage. At the beginning of a battle, applies a dodging status to your mid- and back-row squads, allowing them to be immune to the next 3 times of incoming damage, lasting 2 rounds; each time taking damage, 100% chance to increase the might of 1 random friendly cavalry squad by 30%. This effect can be stacked up to 10 layers for each squad.

Skill 8 R:5 • T:3
Pre-Battle

When HP drops below 85% for the first time, all your squads will take -50% skill damage, lasting 3 rounds; when HP drops below 50% for the first time, all enemy squads will immediately take physical damage (damage rate: 350%); when HP drops below 25% for the first time, all enemy squads will immediately take physical damage (damage rate: 350%). Every time the skill is triggered, it will increase his own resistance by 150%.

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Paid)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.