Commander's Tactical Evaluation
Reviewed by Don“Octavius is a frontline cavalry defense tank designed to absorb single-target skills and protect your backline. His Skill 2 taunts enemy active skills and additional attacks onto himself, while his Skill 5 grants your middle- and back-row squads 3 stacks of Dodge for the first 2 rounds and stacks up to 300% Might for friendly cavalry squads as he takes hits. As his HP drops past 85%, 50%, and 25%, his Skill 8 cuts enemy skill damage by 50%, blasts all enemy squads with physical damage, and stacks his own Resistance.”
Deployment Summary: Octavius is a Defense commander introduced in S2 (rated Medium Tier). Commands Cavalries in the Front row, following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
Octavius has an 80% chance to gain the taunting effect every round. When a random squad is to be chosen by the enemy's active skill or additional attack, Octavius will be chosen first. The chance of casting this skill decreases by 5% every round.
Resistance +50%
Might +50%
Octavius takes -25% damage. At the beginning of a battle, applies a dodging status to your mid- and back-row squads, allowing them to be immune to the next 3 times of incoming damage, lasting 2 rounds; each time taking damage, 100% chance to increase the might of 1 random friendly cavalry squad by 30%. This effect can be stacked up to 10 layers for each squad.
Might +15%; Resist +15%, Dictator +250%, Combat Speed: 100
Might +40%
When HP drops below 85% for the first time, all your squads will take -50% skill damage, lasting 3 rounds; when HP drops below 50% for the first time, all enemy squads will immediately take physical damage (damage rate: 350%); when HP drops below 25% for the first time, all enemy squads will immediately take physical damage (damage rate: 350%). Every time the skill is triggered, it will increase his own resistance by 150%.
23,100 bonus marching capacity for hero’s squad
Octavius has an 80% chance to gain the taunting effect every round. When a random squad is to be chosen by the enemy's active skill or additional attack, Octavius will be chosen first. The chance of casting this skill decreases by 5% every round.
Resistance +50%
Might +50%
Octavius takes -25% damage. At the beginning of a battle, applies a dodging status to your mid- and back-row squads, allowing them to be immune to the next 3 times of incoming damage, lasting 2 rounds; each time taking damage, 100% chance to increase the might of 1 random friendly cavalry squad by 30%. This effect can be stacked up to 10 layers for each squad.
Might +15%; Resist +15%, Dictator +250%, Combat Speed: 100
Might +40%
When HP drops below 85% for the first time, all your squads will take -50% skill damage, lasting 3 rounds; when HP drops below 50% for the first time, all enemy squads will immediately take physical damage (damage rate: 350%); when HP drops below 25% for the first time, all enemy squads will immediately take physical damage (damage rate: 350%). Every time the skill is triggered, it will increase his own resistance by 150%.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.