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Rainforest Ranger

Sx08 • Cavalries Ranged Commander • Back or/and Middle Row

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Commander's Tactical Evaluation

Reviewed by Don
“Rainforest Ranger is a backline cavalry ranged carry focused on explosive normal-attack burst during the first 3 turns. Her Skill 2 ignores 25% of enemy base Resistance permanently, and for the first 3 turns locks her normal attacks onto the enemy squad in the same row as her while ignoring 50% of its base Resistance, so she can clear an entire enemy row very fast if you mirror their placement. Because her Skills 5 and 8 trigger heavy bonus damage and Suppression after normal attacks, she has huge synergy with auto-attack supports like Rozen Blade, The Warden, Farrah, and Beast Queen.”

Deployment Summary: Rainforest Ranger is a Ranged commander introduced in Sx08 (rated Highest Tier). Commands Cavalries in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 1 Targets: 1

Damage this Hero’s squad deals ignores 25% of the enemy squad’s basic resistance. For the first 3 turns, this Hero’s squad’s normal attacks lock onto the enemy squad in the same position as this Hero’s squad and ignores double the amount of basic resistance.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Additional Attack Range: 5 Targets: 1

50% chance after a normal attack to deal 350% bonus damage to the target. 50% chance when the bonus damage is triggered to inflict Suppression on 1 random enemy for 1 turn.

Skill 6 — Awakening Boost
Type: Passive

Might & Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Additional Attack Range: 5 Targets: 1

35% chance after a normal attack to deal 600% bonus damage to the target. This bonus damage is increased to 810% if the target squad’s Troop Power is 50% lower than at the start of the battle.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Pre-Battle • Range: 1 • Targets: 1

Damage this Hero’s squad deals ignores 25% of the enemy squad’s basic resistance. For the first 3 turns, this Hero’s squad’s normal attacks lock onto the enemy squad in the same position as this Hero’s squad and ignores double the amount of basic resistance.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Additional Attack • Range: 5 • Targets: 1

50% chance after a normal attack to deal 350% bonus damage to the target. 50% chance when the bonus damage is triggered to inflict Suppression on 1 random enemy for 1 turn.

Skill 6 — Awakening Boost Passive

Might & Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Additional Attack • Range: 5 • Targets: 1

35% chance after a normal attack to deal 600% bonus damage to the target. This bonus damage is increased to 810% if the target squad’s Troop Power is 50% lower than at the start of the battle.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:1 • T:1
Pre-Battle

Damage this Hero’s squad deals ignores 25% of the enemy squad’s basic resistance. For the first 3 turns, this Hero’s squad’s normal attacks lock onto the enemy squad in the same position as this Hero’s squad and ignores double the amount of basic resistance.

Skill 5 R:5 • T:1
Additional Attack

50% chance after a normal attack to deal 350% bonus damage to the target. 50% chance when the bonus damage is triggered to inflict Suppression on 1 random enemy for 1 turn.

Skill 8 R:5 • T:1
Additional Attack

35% chance after a normal attack to deal 600% bonus damage to the target. This bonus damage is increased to 810% if the target squad’s Troop Power is 50% lower than at the start of the battle.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.