Commander's Tactical Evaluation
Reviewed by Don“Ramses II is a frontline or middle-row archer support hero built around the Fatal Blow mechanic. Fatal Blow doubles the damage of normal and additional attacks, and Ramses II grants all friendly archer squads a 40% Fatal Blow chance, gives all squads an 80% chance to normal attack twice in rounds 3 to 6, and heals your entire legion every time Fatal Blow triggers. He has extreme synergy with auto-attack archer carries like Spectral Reaper and Al Fatih, as well as double-attack supports like Rozen Blade, The Defender, and The Warden.”
Deployment Summary: Ramses II is a Support commander introduced in S3 (rated Highest Tier). Commands Archers in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
For the first 2 rounds, all enemy and your squads take -45% physical damage; in round 3-6 all your squads have 80% chance to cast normal attacks 2 times each round.
Resistance +50%
Might +50%
In battles, all your archer squads gain a 40% chance of 'Fatal Blow'; the skill can increase the chance of 'Fatal Blow' up to 60%, and the portion that exceeds the upper limit of 'Fatal Blow' will be multiplied by 3 times and converted into the damage rate of 'Fatal Blow'.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +40%
Every time 'Fatal Blow' is triggered, all your squads restore some troop power (recovery rate: 238%); meanwhile, the hero's squad gains 80% damage rate for Fatal Blow (stackable up to 7 times, lasting till the battle ends).
23,100 bonus marching capacity for hero’s squad
For the first 2 rounds, all enemy and your squads take -45% physical damage; in round 3-6 all your squads have 80% chance to cast normal attacks 2 times each round.
Resistance +50%
Might +50%
In battles, all your archer squads gain a 40% chance of 'Fatal Blow'; the skill can increase the chance of 'Fatal Blow' up to 60%, and the portion that exceeds the upper limit of 'Fatal Blow' will be multiplied by 3 times and converted into the damage rate of 'Fatal Blow'.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +40%
Every time 'Fatal Blow' is triggered, all your squads restore some troop power (recovery rate: 238%); meanwhile, the hero's squad gains 80% damage rate for Fatal Blow (stackable up to 7 times, lasting till the battle ends).
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.