Commander's Tactical Evaluation
Reviewed by Don“Soaring Hawk is a frontline footman defense tank with 100% counterattack uptime and built-in life steal. His Skill 8 reduces damage taken for all friendly squads by 30% during the first 2 turns and then lets his own squad recover 30% of the damage it deals from turn 3 onward. Since his Skill 5 counterattacks every incoming basic attack for 120% damage, he sustains well against normal-attack formations while reducing enemy Might with Skill 2.”
Deployment Summary: Soaring Hawk is a Defense commander introduced in S4 (rated High Tier). Commands Footmens in the Front row, following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
40% Chance to deal 179% Damage to 2 random enemy squads within range, making their Might -38%, Lasting 2 Turns.
Resistance +50%
Might +50%
Hero's squad has 100% chance to counter attack when basic attacked, dealing 120% damage to attacking source.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
First two turns, All friendly squads take - 30% Damage, after turn 3, Hero's squad recovers 30% units when dealing damage.
23,100 bonus marching capacity for hero’s squad
40% Chance to deal 179% Damage to 2 random enemy squads within range, making their Might -38%, Lasting 2 Turns.
Resistance +50%
Might +50%
Hero's squad has 100% chance to counter attack when basic attacked, dealing 120% damage to attacking source.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Resistance +40%
First two turns, All friendly squads take - 30% Damage, after turn 3, Hero's squad recovers 30% units when dealing damage.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.