If you place Son of Ragnar in the middle row, you can unlock Skill 8 before Skill 6. He requires crowd-control allies to activate his Skill 5 (+70% damage bonus).
Commander's Tactical Evaluation
Reviewed by Don“Son of Ragnar is a middle- or front-row cavalry support hero who turns crowd control into massive damage amplification. His Skill 5 makes all friendly squads deal +70% extra damage to Silenced, Disarmed, Suppressed, or Confused enemies while giving those control effects a 30% chance to last 1 extra turn. Although his Skill 8 cuts two enemies' damage by 30% for 3 turns and confuses them on turn 4, he relies heavily on being paired with dedicated control heroes (such as The Brave, Cleopatra VII, Army Breaker, or Lust Angel) to unlock his full potential.”
Deployment Summary: Son of Ragnar is a Support commander introduced in Sx04 (rated High Tier). Commands Cavalries in the Middle row (with secondary flexibility in the Front row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
40% Chance to attack 1 random enemy squad within range 2 times, each time dealing 348% damage, randomly target on every attack.
Resistance +50%
Might +50%
All friendly squads deal +70% damage to silenced, disarmed, suppressed, and confused enemy squads, Enemy squads have 30% chance to extend 1 turn duration when Silenced, Disarmed, Suppressed, and Confused.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
On the first 3 turns, 2 random enemy squads within range deal -30% damage; on turn 4, these squads become confused, attacking and casting skills on random targets for 2 turns.
23,100 bonus marching capacity for hero’s squad
40% Chance to attack 1 random enemy squad within range 2 times, each time dealing 348% damage, randomly target on every attack.
Resistance +50%
Might +50%
All friendly squads deal +70% damage to silenced, disarmed, suppressed, and confused enemy squads, Enemy squads have 30% chance to extend 1 turn duration when Silenced, Disarmed, Suppressed, and Confused.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
On the first 3 turns, 2 random enemy squads within range deal -30% damage; on turn 4, these squads become confused, attacking and casting skills on random targets for 2 turns.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.