Commander's Tactical Evaluation
Reviewed by Don“The Ashen Verdict is a middle- or back-row archer ranged hero who combines normal-attack frequency with random crowd control and AoE burst. His Skill 5 gives his squad an extra normal attack per turn and immunity to Disarm, which helps his Skill 8 trigger after every 2 normal attacks to inflict Disarm, Silence, Confusion, Interruption, or Healing Block on a random enemy. Every normal attack across your entire legion also adds a Mark of Pursuit on Skill 2, which deals 400% damage to all enemy squads every 7 normal attacks.”
Deployment Summary: The Ashen Verdict is a Ranged commander introduced in Sx05 (rated Medium Tier). Commands Archers in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
The Ashen Verdict gains 1 Mark of Pursuit for each normal attack performed by your squads. When Marks accumulate to 7, all enemy squads will receive an additional 400% in damage and remove all existing marks.
Resistance +50%
Might +50%
35% chance for the Hero’s Squad to have 1 additional normal attack each turn, lasting for 2 turns. Immune to Disarmed for the duration of the status.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
Hero’s Squad has a 35% chance to apply the following conditions to a random enemy squad after every 2 normal attacks: Disarmed, Silenced, Confused, Interrupted, or Troop Recovery Blocked. Probability is determined independently for each effect. All effects last 1 turn.
23,100 bonus marching capacity for hero’s squad
The Ashen Verdict gains 1 Mark of Pursuit for each normal attack performed by your squads. When Marks accumulate to 7, all enemy squads will receive an additional 400% in damage and remove all existing marks.
Resistance +50%
Might +50%
35% chance for the Hero’s Squad to have 1 additional normal attack each turn, lasting for 2 turns. Immune to Disarmed for the duration of the status.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
Hero’s Squad has a 35% chance to apply the following conditions to a random enemy squad after every 2 normal attacks: Disarmed, Silenced, Confused, Interrupted, or Troop Recovery Blocked. Probability is determined independently for each effect. All effects last 1 turn.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.