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The Ashen Verdict

Sx05 • Archers Ranged Commander • Middle or/and Back Row

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Commander's Tactical Evaluation

Reviewed by Don
“The Ashen Verdict is a middle- or back-row archer ranged hero who combines normal-attack frequency with random crowd control and AoE burst. His Skill 5 gives his squad an extra normal attack per turn and immunity to Disarm, which helps his Skill 8 trigger after every 2 normal attacks to inflict Disarm, Silence, Confusion, Interruption, or Healing Block on a random enemy. Every normal attack across your entire legion also adds a Mark of Pursuit on Skill 2, which deals 400% damage to all enemy squads every 7 normal attacks.”

Deployment Summary: The Ashen Verdict is a Ranged commander introduced in Sx05 (rated Medium Tier). Commands Archers in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 5 Targets: 3

The Ashen Verdict gains 1 Mark of Pursuit for each normal attack performed by your squads. When Marks accumulate to 7, all enemy squads will receive an additional 400% in damage and remove all existing marks.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 1 Targets: 1

35% chance for the Hero’s Squad to have 1 additional normal attack each turn, lasting for 2 turns. Immune to Disarmed for the duration of the status.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Additional Attack Range: 5 Targets: 1

Hero’s Squad has a 35% chance to apply the following conditions to a random enemy squad after every 2 normal attacks: Disarmed, Silenced, Confused, Interrupted, or Troop Recovery Blocked. Probability is determined independently for each effect. All effects last 1 turn.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Pre-Battle • Range: 5 • Targets: 3

The Ashen Verdict gains 1 Mark of Pursuit for each normal attack performed by your squads. When Marks accumulate to 7, all enemy squads will receive an additional 400% in damage and remove all existing marks.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 1 • Targets: 1

35% chance for the Hero’s Squad to have 1 additional normal attack each turn, lasting for 2 turns. Immune to Disarmed for the duration of the status.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Additional Attack • Range: 5 • Targets: 1

Hero’s Squad has a 35% chance to apply the following conditions to a random enemy squad after every 2 normal attacks: Disarmed, Silenced, Confused, Interrupted, or Troop Recovery Blocked. Probability is determined independently for each effect. All effects last 1 turn.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:3
Pre-Battle

The Ashen Verdict gains 1 Mark of Pursuit for each normal attack performed by your squads. When Marks accumulate to 7, all enemy squads will receive an additional 400% in damage and remove all existing marks.

Skill 5 R:1 • T:1
Combat

35% chance for the Hero’s Squad to have 1 additional normal attack each turn, lasting for 2 turns. Immune to Disarmed for the duration of the status.

Skill 8 R:5 • T:1
Additional Attack

Hero’s Squad has a 35% chance to apply the following conditions to a random enemy squad after every 2 normal attacks: Disarmed, Silenced, Confused, Interrupted, or Troop Recovery Blocked. Probability is determined independently for each effect. All effects last 1 turn.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.