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The Defender

Sx03 • Archers Defense Commander • Front or/and Middle Row

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Special Mechanics Alert

If you run The Defender in the middle row instead of the front row, unlock Skill 8 before Skill 6.

Commander's Tactical Evaluation

Reviewed by Don
“The Defender is a frontline or middle-row archer defense hero who pairs tankiness with a double-attack buff for your carries. After every basic attack, her Skill 2 has an 80% chance to stack -20% damage taken for 2 turns and her Skill 5 has a 50% chance to deal 310% damage and heal her own squad. Her Skill 8 gives two friendly squads a 35% chance to attack twice (affecting both basic attacks and skills) with 30% increased damage for 2 turns, which also doubles her own basic attacks to stack her Skill 2 mitigation and Skill 5 healing even faster.”

Deployment Summary: The Defender is a Defense commander introduced in Sx03 (rated High Tier). Commands Archers in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Additional Attack Range: 1 Targets: 1

After basic attacks, 80% chance to decrease -20% damage taken for self squad, for 2 turns, status stackable.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Additional Attack Range: 3 Targets: (1/1)

50% chance to deal 310% damage to 1 random enemy squad within range after basic attacks, and recover some troops for the self-squad (67% recovery rate)

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill
Type: Combat Range: 3 Targets: 2

35% chance to make 2 random friendly squads attack twice, with 30% increased damage for 2 turns.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Additional Attack • Range: 1 • Targets: 1

After basic attacks, 80% chance to decrease -20% damage taken for self squad, for 2 turns, status stackable.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Additional Attack • Range: 3 • Targets: (1/1)

50% chance to deal 310% damage to 1 random enemy squad within range after basic attacks, and recover some troops for the self-squad (67% recovery rate)

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Resistance +40%

Skill 8 — Ultimate Combat Skill Combat • Range: 3 • Targets: 2

35% chance to make 2 random friendly squads attack twice, with 30% increased damage for 2 turns.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:1 • T:1
Additional Attack

After basic attacks, 80% chance to decrease -20% damage taken for self squad, for 2 turns, status stackable.

Skill 5 R:3 • T:(1/1)
Additional Attack

50% chance to deal 310% damage to 1 random enemy squad within range after basic attacks, and recover some troops for the self-squad (67% recovery rate)

Skill 8 R:3 • T:2
Combat

35% chance to make 2 random friendly squads attack twice, with 30% increased damage for 2 turns.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.