Commander's Tactical Evaluation
Reviewed by Don“The Eidolon is a frontline or middle-row archer defense hero built around guaranteed evasion cycles and stat siphoning. Each time his squad takes damage, his Skill 2 stacks +25% evasion chance until he successfully dodges a hit, which then triggers his Skill 8 to roll independent 33% chances to heal 80% troops, cut damage taken by 35%, and make two enemy squads take 15% extra damage. Meanwhile, his Skill 5 lets your other two squads siphon 60% Might and Resistance from an enemy squad and deal 250% bonus damage on basic attacks.”
Deployment Summary: The Eidolon is a Defense commander introduced in Sx07 (rated Medium Tier). Commands Archers in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
Each time your squad takes damage, they gain a 25% evade chance (Stackable up to 100%). After a successful evasion, the bonus evasion chance from this skill will be reset.
Resistance +50%
Might +50%
40% chance to trigger: 2 other friendly squads siphon 60% Might and Resistance from 1 random enemy squad, meanwhile, each basic attack has 100% chance to deal 250% bonus damage for 1 turn.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +40%
33% chance to recover 80% troops after a successful evasion. 33% chance to take - 35% reduced damage. 33% chance to cause 2 random enemy squads to take 15% more damage. Each chance is calculated individually and does not stack. Each effect lasts for 2 turns.
23,100 bonus marching capacity for hero’s squad
Each time your squad takes damage, they gain a 25% evade chance (Stackable up to 100%). After a successful evasion, the bonus evasion chance from this skill will be reset.
Resistance +50%
Might +50%
40% chance to trigger: 2 other friendly squads siphon 60% Might and Resistance from 1 random enemy squad, meanwhile, each basic attack has 100% chance to deal 250% bonus damage for 1 turn.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +40%
33% chance to recover 80% troops after a successful evasion. 33% chance to take - 35% reduced damage. 33% chance to cause 2 random enemy squads to take 15% more damage. Each chance is calculated individually and does not stack. Each effect lasts for 2 turns.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.