L96.APP ROE Rise of Empires Tactical Hub
⚔️ L96 Community Database

The Eidolon

Sx07 • Archers Defense Commander • Front or/and Middle Row

Commander's Tactical Evaluation

Reviewed by Don
“The Eidolon is a frontline or middle-row archer defense hero built around guaranteed evasion cycles and stat siphoning. Each time his squad takes damage, his Skill 2 stacks +25% evasion chance until he successfully dodges a hit, which then triggers his Skill 8 to roll independent 33% chances to heal 80% troops, cut damage taken by 35%, and make two enemy squads take 15% extra damage. Meanwhile, his Skill 5 lets your other two squads siphon 60% Might and Resistance from an enemy squad and deal 250% bonus damage on basic attacks.”

Deployment Summary: The Eidolon is a Defense commander introduced in Sx07 (rated Medium Tier). Commands Archers in the Front row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 1 Targets: 1

Each time your squad takes damage, they gain a 25% evade chance (Stackable up to 100%). After a successful evasion, the bonus evasion chance from this skill will be reset.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 2 Targets: 2

40% chance to trigger: 2 other friendly squads siphon 60% Might and Resistance from 1 random enemy squad, meanwhile, each basic attack has 100% chance to deal 250% bonus damage for 1 turn.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 4 Targets: (2/1)

33% chance to recover 80% troops after a successful evasion. 33% chance to take - 35% reduced damage. 33% chance to cause 2 random enemy squads to take 15% more damage. Each chance is calculated individually and does not stack. Each effect lasts for 2 turns.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Pre-Battle • Range: 1 • Targets: 1

Each time your squad takes damage, they gain a 25% evade chance (Stackable up to 100%). After a successful evasion, the bonus evasion chance from this skill will be reset.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 2 • Targets: 2

40% chance to trigger: 2 other friendly squads siphon 60% Might and Resistance from 1 random enemy squad, meanwhile, each basic attack has 100% chance to deal 250% bonus damage for 1 turn.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 4 • Targets: (2/1)

33% chance to recover 80% troops after a successful evasion. 33% chance to take - 35% reduced damage. 33% chance to cause 2 random enemy squads to take 15% more damage. Each chance is calculated individually and does not stack. Each effect lasts for 2 turns.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:1 • T:1
Pre-Battle

Each time your squad takes damage, they gain a 25% evade chance (Stackable up to 100%). After a successful evasion, the bonus evasion chance from this skill will be reset.

Skill 5 R:2 • T:2
Combat

40% chance to trigger: 2 other friendly squads siphon 60% Might and Resistance from 1 random enemy squad, meanwhile, each basic attack has 100% chance to deal 250% bonus damage for 1 turn.

Skill 8 R:4 • T:(2/1)
Pre-Battle

33% chance to recover 80% troops after a successful evasion. 33% chance to take - 35% reduced damage. 33% chance to cause 2 random enemy squads to take 15% more damage. Each chance is calculated individually and does not stack. Each effect lasts for 2 turns.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.