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The Liberator

Sx05 • Footmens Defense Commander • Front Row

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Special Mechanics Alert

Skill 8's team-wide damage reduction and back-row life-steal conversion only activate when The Liberator is placed in the front row.

Commander's Tactical Evaluation

Reviewed by Don
“The Liberator is a frontline footman defense tank who protects your back-row carry from crowd control and converts their damage into frontline healing. His Skill 5 gives his normal attacks an 80% chance to block enemy troop recovery and a 70% chance to grant Clear-Minded (control immunity) to your back-row squad for 1 turn. When placed in the front row, his Skill 8 reduces all allied damage taken by 20% for the first 3 rounds and then converts 40% of your back-row carry's damage into frontline troop recovery from round 4 onward.”

Deployment Summary: The Liberator is a Defense commander introduced in Sx05 (rated High Tier). Commands Footmens in the Front row, following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Status Targets: 1

50% chance to counter-attack for 150% damage when hit by normal attacks. Also, a 50% chance for your own Squad to take -60% Skill Damage each turn, lasting 1 turn.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Additional Attack Range: 5 Targets: (1/1)

Normal attacks have an 80% chance to apply Troop Recover Block, lasting 1 turn. There’s also a 70% chance to bestow Clear-Minded to your back row (immune to Silence, Disarmed, Suppressed, and Confused Statuses), lasting 1 turn.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 2 Targets: 2

When the Hero’s Squad is in the front row, for the first 3 rounds, all allied squads take -20% less damage; starting from the 4th round, 40% of the damage your back row Squad deals will be converted into recovering front row Troops after the effect ends.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Status • Targets: 1

50% chance to counter-attack for 150% damage when hit by normal attacks. Also, a 50% chance for your own Squad to take -60% Skill Damage each turn, lasting 1 turn.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Additional Attack • Range: 5 • Targets: (1/1)

Normal attacks have an 80% chance to apply Troop Recover Block, lasting 1 turn. There’s also a 70% chance to bestow Clear-Minded to your back row (immune to Silence, Disarmed, Suppressed, and Confused Statuses), lasting 1 turn.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, HP +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 2 • Targets: 2

When the Hero’s Squad is in the front row, for the first 3 rounds, all allied squads take -20% less damage; starting from the 4th round, 40% of the damage your back row Squad deals will be converted into recovering front row Troops after the effect ends.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:0 • T:1
Status

50% chance to counter-attack for 150% damage when hit by normal attacks. Also, a 50% chance for your own Squad to take -60% Skill Damage each turn, lasting 1 turn.

Skill 5 R:5 • T:(1/1)
Additional Attack

Normal attacks have an 80% chance to apply Troop Recover Block, lasting 1 turn. There’s also a 70% chance to bestow Clear-Minded to your back row (immune to Silence, Disarmed, Suppressed, and Confused Statuses), lasting 1 turn.

Skill 8 R:2 • T:2
Pre-Battle

When the Hero’s Squad is in the front row, for the first 3 rounds, all allied squads take -20% less damage; starting from the 4th round, 40% of the damage your back row Squad deals will be converted into recovering front row Troops after the effect ends.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.