Skill 8's team-wide damage reduction and back-row life-steal conversion only activate when The Liberator is placed in the front row.
Commander's Tactical Evaluation
Reviewed by Don“The Liberator is a frontline footman defense tank who protects your back-row carry from crowd control and converts their damage into frontline healing. His Skill 5 gives his normal attacks an 80% chance to block enemy troop recovery and a 70% chance to grant Clear-Minded (control immunity) to your back-row squad for 1 turn. When placed in the front row, his Skill 8 reduces all allied damage taken by 20% for the first 3 rounds and then converts 40% of your back-row carry's damage into frontline troop recovery from round 4 onward.”
Deployment Summary: The Liberator is a Defense commander introduced in Sx05 (rated High Tier). Commands Footmens in the Front row, following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
50% chance to counter-attack for 150% damage when hit by normal attacks. Also, a 50% chance for your own Squad to take -60% Skill Damage each turn, lasting 1 turn.
Resistance +50%
Might +50%
Normal attacks have an 80% chance to apply Troop Recover Block, lasting 1 turn. There’s also a 70% chance to bestow Clear-Minded to your back row (immune to Silence, Disarmed, Suppressed, and Confused Statuses), lasting 1 turn.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +40%
When the Hero’s Squad is in the front row, for the first 3 rounds, all allied squads take -20% less damage; starting from the 4th round, 40% of the damage your back row Squad deals will be converted into recovering front row Troops after the effect ends.
23,100 bonus marching capacity for hero’s squad
50% chance to counter-attack for 150% damage when hit by normal attacks. Also, a 50% chance for your own Squad to take -60% Skill Damage each turn, lasting 1 turn.
Resistance +50%
Might +50%
Normal attacks have an 80% chance to apply Troop Recover Block, lasting 1 turn. There’s also a 70% chance to bestow Clear-Minded to your back row (immune to Silence, Disarmed, Suppressed, and Confused Statuses), lasting 1 turn.
Might +15%; Resist +15%, Dictator +250%, HP +15%
Might +40%
When the Hero’s Squad is in the front row, for the first 3 rounds, all allied squads take -20% less damage; starting from the 4th round, 40% of the damage your back row Squad deals will be converted into recovering front row Troops after the effect ends.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.