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The Scarlet Reaver

Sx07 • Footmens Ranged Commander • Back or/and Middle Row

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Commander's Tactical Evaluation

Reviewed by Don
“The Scarlet Reaver is a backline footman ranged carry and the direct replacement for The Valkyrie in footman combos. She is the first hero in the game with a range of 6 on Skill 8, so she can hit an enemy back-row Spectral Reaper from your own back line while setting Burning on two enemy squads and boosting all allied skill damage against burning targets by 50%. Her Skill 2 has a 100% cast rate to snipe the front row and lowest-HP squad, while her Skill 5 strikes 5 times with a 65% chance per hit to Disarm Archers or Silence Footmen and Cavalry. Because of her burning status and high cast rate, she has amazing synergy with heroes like Arslam and Poison Master.”

Deployment Summary: The Scarlet Reaver is a Ranged commander introduced in Sx07 (rated Highest Tier). Commands Footmens in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 5 Targets: 1

100% chance to deal 100% damage to enemy front row squad, with a 40% chance to deal an additional 500% damage to the enemy squad with the lowest troops.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 5 Targets: 1

One turn preparation. 40% chance to attack 5 times (each attack selects a random enemy squad), with each attack dealing 150% damage. Each attack also has a 65% chance to apply a status based on the enemy squad for 1 turn (Disarm for Archers, Silence for Footmen and Cavalry). Disarm/Silence debuff can stack up to 2 stacks.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Pre-Battle Range: 6 Targets: 2

On turn 1, 4, and 7, set Burning status on 2 random enemy squads for 2 turns, dealing 150% damage on each turn. This Hero’s squad gains 35% countering against Cavalry, and all allied squads deal a +50% skill damage against Burning targets.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 5 • Targets: 1

100% chance to deal 100% damage to enemy front row squad, with a 40% chance to deal an additional 500% damage to the enemy squad with the lowest troops.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 5 • Targets: 1

One turn preparation. 40% chance to attack 5 times (each attack selects a random enemy squad), with each attack dealing 150% damage. Each attack also has a 65% chance to apply a status based on the enemy squad for 1 turn (Disarm for Archers, Silence for Footmen and Cavalry). Disarm/Silence debuff can stack up to 2 stacks.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Pre-Battle • Range: 6 • Targets: 2

On turn 1, 4, and 7, set Burning status on 2 random enemy squads for 2 turns, dealing 150% damage on each turn. This Hero’s squad gains 35% countering against Cavalry, and all allied squads deal a +50% skill damage against Burning targets.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:1
Combat

100% chance to deal 100% damage to enemy front row squad, with a 40% chance to deal an additional 500% damage to the enemy squad with the lowest troops.

Skill 5 R:5 • T:1
Combat

One turn preparation. 40% chance to attack 5 times (each attack selects a random enemy squad), with each attack dealing 150% damage. Each attack also has a 65% chance to apply a status based on the enemy squad for 1 turn (Disarm for Archers, Silence for Footmen and Cavalry). Disarm/Silence debuff can stack up to 2 stacks.

Skill 8 R:6 • T:2
Pre-Battle

On turn 1, 4, and 7, set Burning status on 2 random enemy squads for 2 turns, dealing 150% damage on each turn. This Hero’s squad gains 35% countering against Cavalry, and all allied squads deal a +50% skill damage against Burning targets.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.