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The Valkyrie

Sx03 • Footmens Ranged Commander • Back or/and Middle Row

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Special Mechanics Alert

Skill 2 disables The Valkyrie's normal attacks for 2 turns in exchange for +30% increased damage.

Commander's Tactical Evaluation

Reviewed by Don
“The Valkyrie is a backline footman ranged carry who trades her basic attacks for high-penetration combat skill damage. Her Skill 2 disables her own basic attacks to boost her damage by 30% for 2 turns while striking an enemy squad, her Skill 5 deals 310% prep damage to all 3 enemy squads, and her Skill 8 grants +30% countering bonus against Footmen and Cavalry with a 70% chance each turn to ignore 50% of the enemy's base Resistance. She is the main footman skill carry in mid-SX seasons until The Scarlet Reaver replaces her in SX7.”

Deployment Summary: The Valkyrie is a Ranged commander introduced in Sx03 (rated Medium Tier). Commands Footmens in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 8th - 6th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 5 Targets: (1/1)

100% chance to make self-squad unable to attack, 30% increased damage, for 2 turns, and deal 218% damage to 1 random enemy squad within range.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Combat Range: 5 Targets: 3

1 turn prep, 45% chance to deal 310% damage to 3 enemy squads within range.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Status Range: 1 Targets: 1

Self-squad countering to Footmen and Cavalries is increased by 30%, 70% chance each turn to ignore 50% of enemy squad’s base resistance.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 5 • Targets: (1/1)

100% chance to make self-squad unable to attack, 30% increased damage, for 2 turns, and deal 218% damage to 1 random enemy squad within range.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Combat • Range: 5 • Targets: 3

1 turn prep, 45% chance to deal 310% damage to 3 enemy squads within range.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Status • Range: 1 • Targets: 1

Self-squad countering to Footmen and Cavalries is increased by 30%, 70% chance each turn to ignore 50% of enemy squad’s base resistance.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:(1/1)
Combat

100% chance to make self-squad unable to attack, 30% increased damage, for 2 turns, and deal 218% damage to 1 random enemy squad within range.

Skill 5 R:5 • T:3
Combat

1 turn prep, 45% chance to deal 310% damage to 3 enemy squads within range.

Skill 8 R:1 • T:1
Status

Self-squad countering to Footmen and Cavalries is increased by 30%, 70% chance each turn to ignore 50% of enemy squad’s base resistance.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.