Skill 8 reduces troop recovery by 25% for your own squads as well as the enemy's. If you pair The Warhammer with heavy healers, some players unlock Skill 6 before Skill 8.
Commander's Tactical Evaluation
Reviewed by Don“The Warhammer is a middle- or back-row cavalry support hero built around damage reflection and stacking anti-healing. His Skill 5 has a 100% cast rate each turn to hit all enemy squads and chip your own squads for 20% of that damage, which rapidly builds charges for his Skill 2 Reflecting Barrier to negate and reflect 100% of an incoming enemy hit. Meanwhile, his Skill 8 cuts troop recovery for both sides by 25% and stacks an extra -15% healing cut per turn on all enemy squads starting on turn 4, so he ends up being the main counter to heavy healing formations.”
Deployment Summary: The Warhammer is a Support commander introduced in Sx06 (rated Highest Tier). Commands Cavalries in the Middle row (with secondary flexibility in the Back row), following an unlock priority of 8th - 6th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
Gain 1 stack of Reflecting Armor Charge each time a friendly squad receives damage. When Reflecting Armor Charge reaches 9 stacks, bestow a Reflecting Barrier to 1 random friendly squad, then clear all stacks and restart the stack count. Each time Reflecting Barrier is activated, there is a 30% chance for it to activate again without any Reflecting Armor Charge stacks (Reflecting Barrier reflects 100% of the next incoming damage back to the attacking enemy, and negates the incoming damage for the friendly party).
Resistance +50%
Might +50%
100% chance to deal 108% damage to all enemy squads, but all friendly squads will receive damage equivalent to 20% of the damage dealt to the enemy squads (this damage provides charges for the Reflecting Armor).
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
Reduce Troop Recovery for both enemy and friendly squads by -25%. Then starting on turn 4, reduce Troop Recovery Effect for all enemy squads by -15% per turn. This effect stacks and lasts until the end of combat.
23,100 bonus marching capacity for hero’s squad
Gain 1 stack of Reflecting Armor Charge each time a friendly squad receives damage. When Reflecting Armor Charge reaches 9 stacks, bestow a Reflecting Barrier to 1 random friendly squad, then clear all stacks and restart the stack count. Each time Reflecting Barrier is activated, there is a 30% chance for it to activate again without any Reflecting Armor Charge stacks (Reflecting Barrier reflects 100% of the next incoming damage back to the attacking enemy, and negates the incoming damage for the friendly party).
Resistance +50%
Might +50%
100% chance to deal 108% damage to all enemy squads, but all friendly squads will receive damage equivalent to 20% of the damage dealt to the enemy squads (this damage provides charges for the Reflecting Armor).
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
Reduce Troop Recovery for both enemy and friendly squads by -25%. Then starting on turn 4, reduce Troop Recovery Effect for all enemy squads by -15% per turn. This effect stacks and lasts until the end of combat.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.