Commander's Tactical Evaluation
Reviewed by Don“William the Conqueror is a backline archer ranged hero built to snipe weakened squads. Both his Skill 2 and Skill 8 lock onto the enemy squad with the lowest unit count and amplify the damage it takes. He works well in early archer formations when paired with multi-target heroes that soften up the enemy legion.”
Deployment Summary: William the Conqueror is a Ranged commander introduced in S0 (rated Low Tier). Commands Archers in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
1 turn prep, 50% chance to deal 641% damage to the enemy squad with the least amount of units within range.
Resistance +35%
Might +35%
50% Chance to deal 136% damage to 2 random enemy squads within range, 30% bonus damage to own squad, lasting 2 turns.
Might +10%; Resist +10%, Dictator +250%, Damage +10%
Might +35%
40% Chance to deal 394% damage to the enemy squad with the least unit count within range, making them take 18% more damage, lasting 2 turns.
23,100 bonus marching capacity for hero’s squad
1 turn prep, 50% chance to deal 641% damage to the enemy squad with the least amount of units within range.
Resistance +35%
Might +35%
50% Chance to deal 136% damage to 2 random enemy squads within range, 30% bonus damage to own squad, lasting 2 turns.
Might +10%; Resist +10%, Dictator +250%, Damage +10%
Might +35%
40% Chance to deal 394% damage to the enemy squad with the least unit count within range, making them take 18% more damage, lasting 2 turns.
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.