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William the Conqueror

S0 • Archers Ranged Commander • Back or/and Middle Row

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Commander's Tactical Evaluation

Reviewed by Don
“William the Conqueror is a backline archer ranged hero built to snipe weakened squads. Both his Skill 2 and Skill 8 lock onto the enemy squad with the lowest unit count and amplify the damage it takes. He works well in early archer formations when paired with multi-target heroes that soften up the enemy legion.”

Deployment Summary: William the Conqueror is a Ranged commander introduced in S0 (rated Low Tier). Commands Archers in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Combat Range: 5 Targets: 1

1 turn prep, 50% chance to deal 641% damage to the enemy squad with the least amount of units within range.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +35%

Skill 4 — Troop Training Boost
Type: Passive

Might +35%

Skill 5 — Signature Combat Skill
Type: Combat Range: 3 Targets: (2/1)

50% Chance to deal 136% damage to 2 random enemy squads within range, 30% bonus damage to own squad, lasting 2 turns.

Skill 6 — Awakening Boost
Type: Passive

Might +10%; Resist +10%, Dictator +250%, Damage +10%

Skill 7 — Mastery Boost
Type: Passive

Might +35%

Skill 8 — Ultimate Combat Skill
Type: Combat Range: 5 Targets: 1

40% Chance to deal 394% damage to the enemy squad with the least unit count within range, making them take 18% more damage, lasting 2 turns.

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Combat • Range: 5 • Targets: 1

1 turn prep, 50% chance to deal 641% damage to the enemy squad with the least amount of units within range.

Skill 3 — Squad Attribute Boost Passive

Resistance +35%

Skill 4 — Troop Training Boost Passive

Might +35%

Skill 5 — Signature Combat Skill Combat • Range: 3 • Targets: (2/1)

50% Chance to deal 136% damage to 2 random enemy squads within range, 30% bonus damage to own squad, lasting 2 turns.

Skill 6 — Awakening Boost Passive

Might +10%; Resist +10%, Dictator +250%, Damage +10%

Skill 7 — Mastery Boost Passive

Might +35%

Skill 8 — Ultimate Combat Skill Combat • Range: 5 • Targets: 1

40% Chance to deal 394% damage to the enemy squad with the least unit count within range, making them take 18% more damage, lasting 2 turns.

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:5 • T:1
Combat

1 turn prep, 50% chance to deal 641% damage to the enemy squad with the least amount of units within range.

Skill 5 R:3 • T:(2/1)
Combat

50% Chance to deal 136% damage to 2 random enemy squads within range, 30% bonus damage to own squad, lasting 2 turns.

Skill 8 R:5 • T:1
Combat

40% Chance to deal 394% damage to the enemy squad with the least unit count within range, making them take 18% more damage, lasting 2 turns.

Development System (Standard)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Standard)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.