Commander's Tactical Evaluation
Reviewed by Don“Caesar is a backline cavalry ranged carry who scales into a massive physical damage dealer from round 3 onward. His Skill 2 buffs all friendly cavalry squads by +200% Might, +200% Resistance, and +60% damage while boosting his own additional attack trigger chance by 20% for the rest of the battle. Meanwhile, his Skill 5 and Skill 8 launch heavy multi-target additional attacks after every normal attack, restoring troop power to two friendly squads and ramping up his damage rate each round. He pairs best with Octavius or The Lawman in front and an extra-attack buffer like Rozen Blade, Farrah, or Gnaeus Pompey in the middle row.”
Deployment Summary: Caesar is a Ranged commander introduced in S3 (rated Medium Tier). Commands Cavalries in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.
Hero Skills Inspector (1–8)
Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.
23,100 bonus marching capacity for hero’s squad
Starting round 3, Caesar has a 40% chance to cast a skill every round, which increases the might and resistance of all your cavalry squads by 200% and damage by 60%. Meanwhile, Caesar has a 20% higher chance to launch additional attacks, lasting till the battle ends (this skill can only be cast once). Every round, the chance of casting this skill increases by 20%.
Resistance +50%
Might +50%
After a normal attack, 60% chance to deal physical damage to 2 random enemy squads (damage rate: 480%), and 50% of the damage will be used to restore the troop power for 2 random squads on your side. The skill will have a cooldown of 1 round after being cast.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
After a normal attack, 50% chance to deal physical damage to 2-3 squads (damage rate: 310%); the skill damage rate will be increased 1 time each time the skill is cast; this effect can be stacked and lasts until the end of the battle (this skill can only be triggered once per round).
23,100 bonus marching capacity for hero’s squad
Starting round 3, Caesar has a 40% chance to cast a skill every round, which increases the might and resistance of all your cavalry squads by 200% and damage by 60%. Meanwhile, Caesar has a 20% higher chance to launch additional attacks, lasting till the battle ends (this skill can only be cast once). Every round, the chance of casting this skill increases by 20%.
Resistance +50%
Might +50%
After a normal attack, 60% chance to deal physical damage to 2 random enemy squads (damage rate: 480%), and 50% of the damage will be used to restore the troop power for 2 random squads on your side. The skill will have a cooldown of 1 round after being cast.
Might +15%; Resist +15%, Dictator +250%, Damage +15%
Might +40%
After a normal attack, 50% chance to deal physical damage to 2-3 squads (damage rate: 310%); the skill damage rate will be increased 1 time each time the skill is cast; this effect can be stacked and lasts until the end of the battle (this skill can only be triggered once per round).
Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.
Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.