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Caesar

S3 • Cavalries Ranged Commander • Back or/and Middle Row

Commander's Tactical Evaluation

Reviewed by Don
“Caesar is a backline cavalry ranged carry who scales into a massive physical damage dealer from round 3 onward. His Skill 2 buffs all friendly cavalry squads by +200% Might, +200% Resistance, and +60% damage while boosting his own additional attack trigger chance by 20% for the rest of the battle. Meanwhile, his Skill 5 and Skill 8 launch heavy multi-target additional attacks after every normal attack, restoring troop power to two friendly squads and ramping up his damage rate each round. He pairs best with Octavius or The Lawman in front and an extra-attack buffer like Rozen Blade, Farrah, or Gnaeus Pompey in the middle row.”

Deployment Summary: Caesar is a Ranged commander introduced in S3 (rated Medium Tier). Commands Cavalries in the Back row (with secondary flexibility in the Middle row), following an unlock priority of 6th - 8th - 7th.

Hero Skills Inspector (1–8)

Skills 2, 5 & 8 (★) are main combat skills; Skills 1, 3, 4, 6 & 7 are passive stat/troop multipliers.

Skill 1 — Command (Passive)
Type: Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill
Type: Pre-Battle Range: 3 Targets: 3

Starting round 3, Caesar has a 40% chance to cast a skill every round, which increases the might and resistance of all your cavalry squads by 200% and damage by 60%. Meanwhile, Caesar has a 20% higher chance to launch additional attacks, lasting till the battle ends (this skill can only be cast once). Every round, the chance of casting this skill increases by 20%.

Skill 3 — Squad Attribute Boost
Type: Passive

Resistance +50%

Skill 4 — Troop Training Boost
Type: Passive

Might +50%

Skill 5 — Signature Combat Skill
Type: Additional Attack Range: 5 Targets: 2

After a normal attack, 60% chance to deal physical damage to 2 random enemy squads (damage rate: 480%), and 50% of the damage will be used to restore the troop power for 2 random squads on your side. The skill will have a cooldown of 1 round after being cast.

Skill 6 — Awakening Boost
Type: Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost
Type: Passive

Might +40%

Skill 8 — Ultimate Combat Skill
Type: Additional Attack Range: 5 Targets: 3

After a normal attack, 50% chance to deal physical damage to 2-3 squads (damage rate: 310%); the skill damage rate will be increased 1 time each time the skill is cast; this effect can be stacked and lasts until the end of the battle (this skill can only be triggered once per round).

Skill 1 — Command (Passive) Passive

23,100 bonus marching capacity for hero’s squad

Skill 2 — Primary Combat Skill Pre-Battle • Range: 3 • Targets: 3

Starting round 3, Caesar has a 40% chance to cast a skill every round, which increases the might and resistance of all your cavalry squads by 200% and damage by 60%. Meanwhile, Caesar has a 20% higher chance to launch additional attacks, lasting till the battle ends (this skill can only be cast once). Every round, the chance of casting this skill increases by 20%.

Skill 3 — Squad Attribute Boost Passive

Resistance +50%

Skill 4 — Troop Training Boost Passive

Might +50%

Skill 5 — Signature Combat Skill Additional Attack • Range: 5 • Targets: 2

After a normal attack, 60% chance to deal physical damage to 2 random enemy squads (damage rate: 480%), and 50% of the damage will be used to restore the troop power for 2 random squads on your side. The skill will have a cooldown of 1 round after being cast.

Skill 6 — Awakening Boost Passive

Might +15%; Resist +15%, Dictator +250%, Damage +15%

Skill 7 — Mastery Boost Passive

Might +40%

Skill 8 — Ultimate Combat Skill Additional Attack • Range: 5 • Targets: 3

After a normal attack, 50% chance to deal physical damage to 2-3 squads (damage rate: 310%); the skill damage rate will be increased 1 time each time the skill is cast; this effect can be stacked and lasts until the end of the battle (this skill can only be triggered once per round).

Core Combat Kit Side-by-Side (Skills 2, 5 & 8)
Skill 2 R:3 • T:3
Pre-Battle

Starting round 3, Caesar has a 40% chance to cast a skill every round, which increases the might and resistance of all your cavalry squads by 200% and damage by 60%. Meanwhile, Caesar has a 20% higher chance to launch additional attacks, lasting till the battle ends (this skill can only be cast once). Every round, the chance of casting this skill increases by 20%.

Skill 5 R:5 • T:2
Additional Attack

After a normal attack, 60% chance to deal physical damage to 2 random enemy squads (damage rate: 480%), and 50% of the damage will be used to restore the troop power for 2 random squads on your side. The skill will have a cooldown of 1 round after being cast.

Skill 8 R:5 • T:3
Additional Attack

After a normal attack, 50% chance to deal physical damage to 2-3 squads (damage rate: 310%); the skill damage rate will be increased 1 time each time the skill is cast; this effect can be stacked and lasts until the end of the battle (this skill can only be triggered once per round).

Development System (Exclusive)

Standard: Classic hero development requiring 3 duplicate medals to max.
Exclusive: Modern/SX hero tree requiring 34 duplicate medals to fully max.

Recruitment Pool (Royal)

Standard: Recruited via Super/Seasonal Banners.
Paid / Royal: Special bundle or Royal Prestige store commanders.